H. Verbeet : wined3d: Use WINED3D_OK rather than D3D_OK.

Alexandre Julliard julliard at wine.codeweavers.com
Thu Feb 15 05:27:56 CST 2007


Module: wine
Branch: master
Commit: 34e74ffc2a085b51c64a89b9b63609aadd24139c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=34e74ffc2a085b51c64a89b9b63609aadd24139c

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Wed Feb 14 23:30:40 2007 +0100

wined3d: Use WINED3D_OK rather than D3D_OK.

---

 dlls/wined3d/device.c       |    8 ++++----
 dlls/wined3d/surface_gdi.c  |   10 +++++-----
 dlls/wined3d/vertexbuffer.c |    2 +-
 dlls/wined3d/vertexshader.c |    2 +-
 4 files changed, 11 insertions(+), 11 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f511108..a80c3e7 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1667,7 +1667,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface, WINED3DPR
 
     /* Setup the implicit swapchain */
     TRACE("Creating implicit swapchain\n");
-    if (D3D_OK != D3DCB_CreateAdditionalSwapChain((IUnknown *) This->parent, pPresentationParameters, (IWineD3DSwapChain **)&swapchain) || swapchain == NULL) {
+    if (FAILED(D3DCB_CreateAdditionalSwapChain((IUnknown *) This->parent, pPresentationParameters, (IWineD3DSwapChain **)&swapchain)) || !swapchain) {
         WARN("Failed to create implicit swapchain\n");
         return WINED3DERR_INVALIDCALL;
     }
@@ -1845,10 +1845,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_EnumDisplayModes(IWineD3DDevice *iface,
         TRACE("Enumerating %dx%d@%s\n", DevModeW.dmPelsWidth, DevModeW.dmPelsHeight, debug_d3dformat(pixelformat_for_depth(DevModeW.dmBitsPerPel)));
 
         if (callback((IUnknown *) This, (UINT) DevModeW.dmPelsWidth, (UINT) DevModeW.dmPelsHeight, pixelformat_for_depth(DevModeW.dmBitsPerPel), 60.0, context) == DDENUMRET_CANCEL)
-            return D3D_OK;
+            return WINED3D_OK;
     }
 
-    return D3D_OK;
+    return WINED3D_OK;
 }
 
 static HRESULT WINAPI IWineD3DDeviceImpl_SetDisplayMode(IWineD3DDevice *iface, UINT iSwapChain, WINED3DDISPLAYMODE* pMode) {
@@ -1882,7 +1882,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetDisplayMode(IWineD3DDevice *iface, U
         (This->ddraw_height == pMode->Height) &&
         (This->ddraw_format == pMode->Format) &&
         (pMode->RefreshRate == 0) ) {
-        return D3D_OK;
+        return WINED3D_OK;
     }
 
     ret = ChangeDisplaySettingsExW(NULL, &devmode, NULL, CDS_FULLSCREEN, NULL);
diff --git a/dlls/wined3d/surface_gdi.c b/dlls/wined3d/surface_gdi.c
index 34d6bff..cd02007 100644
--- a/dlls/wined3d/surface_gdi.c
+++ b/dlls/wined3d/surface_gdi.c
@@ -243,7 +243,7 @@ IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
     TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch);
 
     This->Flags |= SFLAG_LOCKED;
-    return D3D_OK;
+    return WINED3D_OK;
 }
 
 /*****************************************************************************
@@ -1206,7 +1206,7 @@ IWineGDISurfaceImpl_BltFast(IWineD3DSurface *iface,
 
         /* Lock the union of the two rectangles */
         ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0);
-        if(ret != D3D_OK) goto error;
+        if(ret != WINED3D_OK) goto error;
 
         pitch = dlock.Pitch;
         slock.Pitch = dlock.Pitch;
@@ -1221,9 +1221,9 @@ IWineGDISurfaceImpl_BltFast(IWineD3DSurface *iface,
     else
     {
         ret = IWineD3DSurface_LockRect(Source, &slock, &lock_src, WINED3DLOCK_READONLY);
-        if(ret != D3D_OK) goto error;
+        if(ret != WINED3D_OK) goto error;
         ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0);
-        if(ret != D3D_OK) goto error;
+        if(ret != WINED3D_OK) goto error;
 
         sbuf = slock.pBits;
         dbuf = dlock.pBits;
@@ -1497,7 +1497,7 @@ const char* filename)
  * avoid confusion in the shared surface code.
  *
  * Returns:
- *  D3D_OK on success
+ *  WINED3D_OK on success
  *  The return values of called methods on failure
  *
  *****************************************************************************/
diff --git a/dlls/wined3d/vertexbuffer.c b/dlls/wined3d/vertexbuffer.c
index 84d0ca3..2e97c20 100644
--- a/dlls/wined3d/vertexbuffer.c
+++ b/dlls/wined3d/vertexbuffer.c
@@ -433,7 +433,7 @@ HRESULT  WINAPI IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer *iface) {
     if(lockcount > 0) {
         /* Delay loading the buffer until everything is unlocked */
         TRACE("Ignoring the unlock\n");
-        return D3D_OK;
+        return WINED3D_OK;
     }
 
     if(This->Flags & VBFLAG_HASDESC) {
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index 52101f2..eeeb743 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -1244,7 +1244,7 @@ static HRESULT WINAPI IWIneD3DVertexShaderImpl_SetLocalConstantsF(IWineD3DVertex
         list_add_head(&This->baseShader.constantsF, &lconst->entry);
     }
 
-    return D3D_OK;
+    return WINED3D_OK;
 }
 
 static HRESULT WINAPI IWineD3DVertexShaderImpl_CompileShader(IWineD3DVertexShader *iface) {




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