H. Verbeet : wined3d: Use WINED3DRTYPE_SURFACE rather than
D3DRTYPE_SURFACE .
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Feb 15 12:52:16 CST 2007
Module: wine
Branch: master
Commit: 176a2a19c3f1ce82e4b78fe490560c8b2bcdd1b6
URL: http://source.winehq.org/git/wine.git/?a=commit;h=176a2a19c3f1ce82e4b78fe490560c8b2bcdd1b6
Author: H. Verbeet <hverbeet at gmail.com>
Date: Thu Feb 15 13:31:54 2007 +0100
wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE.
---
dlls/wined3d/palette.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/palette.c b/dlls/wined3d/palette.c
index 9f2900c..43c942f 100644
--- a/dlls/wined3d/palette.c
+++ b/dlls/wined3d/palette.c
@@ -135,7 +135,7 @@ static HRESULT WINAPI IWineD3DPaletteImpl_SetEntries(IWineD3DPalette *iface, DW
/* If the palette is attached to the render target, update all render targets */
for(res = This->wineD3DDevice->resources; res != NULL; res=res->next) {
- if(IWineD3DResource_GetType(res->resource) == D3DRTYPE_SURFACE) {
+ if(IWineD3DResource_GetType(res->resource) == WINED3DRTYPE_SURFACE) {
IWineD3DSurfaceImpl *impl = (IWineD3DSurfaceImpl *) res->resource;
if(impl->palette == This)
IWineD3DSurface_RealizePalette( (IWineD3DSurface *) res->resource);
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