H. Verbeet : wined3d: Get rid of any remaining d3d9 stuff in surface. c and surface_gdi.c.

Alexandre Julliard julliard at wine.codeweavers.com
Thu Feb 15 12:52:20 CST 2007


Module: wine
Branch: master
Commit: 75ebf29e1b4020e773400e4ad1b5673ddba90007
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=75ebf29e1b4020e773400e4ad1b5673ddba90007

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Thu Feb 15 13:32:25 2007 +0100

wined3d: Get rid of any remaining d3d9 stuff in surface.c and surface_gdi.c.

---

 dlls/wined3d/surface.c     |    6 +++---
 dlls/wined3d/surface_gdi.c |    6 +++---
 2 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index b8acb89..57a5b8a 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -590,7 +590,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED
              (pRect->bottom > This->currentDesc.Height))
         {
             WARN(" Invalid values in pRect !!!\n");
-            return D3DERR_INVALIDCALL;
+            return WINED3DERR_INVALIDCALL;
         }
 
         if (This->resource.format == WINED3DFMT_DXT1) { /* DXT1 is half byte per pixel */
@@ -1330,7 +1330,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) {
     TRACE("(%p)->(%p)\n",This,hDC);
 
     if (!(This->Flags & SFLAG_DCINUSE))
-        return D3DERR_INVALIDCALL;
+        return WINED3DERR_INVALIDCALL;
 
     /* we locked first, so unlock now */
     IWineD3DSurface_UnlockRect(iface);
@@ -2415,7 +2415,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
                 if( dstSwapchain->backBuffer && ((IWineD3DSurface *) This == dstSwapchain->frontBuffer) &&
                     SrcSurface == dstSwapchain->backBuffer[0] ) {
 
-                    D3DSWAPEFFECT orig_swap = dstSwapchain->presentParms.SwapEffect;
+                    WINED3DSWAPEFFECT orig_swap = dstSwapchain->presentParms.SwapEffect;
 
                     /* The idea behind this is that a glReadPixels and a glDrawPixels call
                      * take very long, while a flip is fast.
diff --git a/dlls/wined3d/surface_gdi.c b/dlls/wined3d/surface_gdi.c
index 1ef0383..87ee0d0 100644
--- a/dlls/wined3d/surface_gdi.c
+++ b/dlls/wined3d/surface_gdi.c
@@ -164,7 +164,7 @@ IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
     {
         ERR("(%p) Surface already locked\n", This);
         /* What should I return here? */
-        return D3DERR_INVALIDCALL;
+        return WINED3DERR_INVALIDCALL;
     }
 
     if (!(This->Flags & SFLAG_LOCKABLE))
@@ -217,7 +217,7 @@ IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
              (pRect->bottom > This->currentDesc.Height))
         {
             WARN(" Invalid values in pRect !!!\n");
-            return D3DERR_INVALIDCALL;
+            return WINED3DERR_INVALIDCALL;
         }
 
         if (This->resource.format == WINED3DFMT_DXT1)
@@ -1377,7 +1377,7 @@ HRESULT WINAPI
 IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface)
 {
     ERR("Unsupported on X11 surfaces\n");
-    return D3DERR_INVALIDCALL;
+    return WINED3DERR_INVALIDCALL;
 }
 
 /*****************************************************************************




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