Stefan Dösinger : wined3d: Remove empty texture stage applying loop.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Feb 15 12:52:22 CST 2007
Module: wine
Branch: master
Commit: 19baae31592cc3cbc6cc85c76d55d5e3770a362b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=19baae31592cc3cbc6cc85c76d55d5e3770a362b
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Feb 15 13:48:47 2007 +0100
wined3d: Remove empty texture stage applying loop.
---
dlls/wined3d/basetexture.c | 19 -------------------
1 files changed, 0 insertions(+), 19 deletions(-)
diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c
index 9b9b5d7..c55ceda 100644
--- a/dlls/wined3d/basetexture.c
+++ b/dlls/wined3d/basetexture.c
@@ -444,25 +444,6 @@ void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface
}
state++;
}
-
- for(i = 0 ;textureObjectTextureStates[i].state != - 1; i++) {
- if(*state != textureStates[textureObjectTextureStates[i].state] ) {
- /* apply the state */
- *state = textureStates[textureObjectTextureStates[i].state];
- switch (textureObjectTextureStates[i].function) {
- case WINED3DTSS_ADDRESSW:
- /* I'm not sure what to do if this is set as well as ADDRESSW on the sampler, how do they interact together? */
- break;
- case WINED3DFUNC_UNIMPLEMENTED: /* unimplemented */
- TRACE("(%p) : stub\n", This);
- break;
- case WINED3DFUNC_NOTSUPPORTED: /* nop */
- TRACE("(%p) : function no supported by this opengl implementation\n", This);
- break;
- }
- }
- state++;
- }
}
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