H. Verbeet : wined3d: Add WINED3DCREATE flags and use them.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Feb 16 07:08:35 CST 2007


Module: wine
Branch: master
Commit: bd5488cda976e56a06b8a74c3f4ec9d50daa0b96
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=bd5488cda976e56a06b8a74c3f4ec9d50daa0b96

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Thu Feb 15 22:36:55 2007 +0100

wined3d: Add WINED3DCREATE flags and use them.

---

 dlls/wined3d/context.c       |    2 +-
 include/wine/wined3d_types.h |   10 ++++++++++
 2 files changed, 11 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index cb82405..603ce49 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -596,7 +596,7 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, WineD3DContext *contex
  *
  *****************************************************************************/
 void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextUsage usage) {
-    DWORD tid = This->createParms.BehaviorFlags & D3DCREATE_MULTITHREADED ? GetCurrentThreadId() : 0;
+    DWORD tid = This->createParms.BehaviorFlags & WINED3DCREATE_MULTITHREADED ? GetCurrentThreadId() : 0;
     int                           i;
     DWORD                         dirtyState, idx;
     BYTE                          shift;
diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h
index dbbd63f..7723bf6 100644
--- a/include/wine/wined3d_types.h
+++ b/include/wine/wined3d_types.h
@@ -1565,4 +1565,14 @@ typedef enum _WINED3DSURFTYPE {
 /* SetPrivateData flags */
 #define WINED3DSPD_IUNKNOWN 0x00000001
 
+/* IWineD3D::CreateDevice behaviour flags */
+#define WINED3DCREATE_FPU_PRESERVE                  0x00000002
+#define WINED3DCREATE_MULTITHREADED                 0x00000004
+#define WINED3DCREATE_PUREDEVICE                    0x00000010
+#define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING     0x00000020
+#define WINED3DCREATE_HARDWARE_VERTEXPROCESSING     0x00000040
+#define WINED3DCREATE_MIXED_VERTEXPROCESSING        0x00000080
+#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT     0x00000100
+#define WINED3DCREATE_ADAPTERGROUP_DEVICE           0x00000200
+
 #endif




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