Stefan Dösinger : wined3d: Lighting is calculated for vertices without normals.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Feb 19 07:02:17 CST 2007
Module: wine
Branch: master
Commit: 266fc77cf0dcad53155b05b551356eef5604111d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=266fc77cf0dcad53155b05b551356eef5604111d
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Feb 16 19:08:34 2007 +0100
wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
---
dlls/d3d8/tests/visual.c | 139 ++++++++++++++++++++++++++++++++++++++++++
dlls/d3d9/tests/visual.c | 146 +++++++++++++++++++++++++++++++++++++++++++++
dlls/ddraw/tests/visual.c | 129 +++++++++++++++++++++++++++++++++++++++
dlls/wined3d/state.c | 11 ++--
4 files changed, 420 insertions(+), 5 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=266fc77cf0dcad53155b05b551356eef5604111d
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