Stefan Dösinger : wined3d: Lighting is calculated for vertices without normals.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Feb 19 07:02:17 CST 2007


Module: wine
Branch: master
Commit: 266fc77cf0dcad53155b05b551356eef5604111d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=266fc77cf0dcad53155b05b551356eef5604111d

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Feb 16 19:08:34 2007 +0100

wined3d: Lighting is calculated for vertices without normals.

It still should be disabled for transformed vertices though.

---

 dlls/d3d8/tests/visual.c  |  139 ++++++++++++++++++++++++++++++++++++++++++
 dlls/d3d9/tests/visual.c  |  146 +++++++++++++++++++++++++++++++++++++++++++++
 dlls/ddraw/tests/visual.c |  129 +++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/state.c      |   11 ++--
 4 files changed, 420 insertions(+), 5 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=266fc77cf0dcad53155b05b551356eef5604111d



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