Stefan Dösinger : wined3d: Leave the fog state handler after disabling fog.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Feb 28 14:40:15 CST 2007


Module: wine
Branch: master
Commit: 38d961a7499b341f930e667e6b738b8ed3c431d7
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=38d961a7499b341f930e667e6b738b8ed3c431d7

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sun Feb 25 23:58:14 2007 +0100

wined3d: Leave the fog state handler after disabling fog.

---

 dlls/wined3d/state.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 9e5aeb7..efdd05d 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -666,6 +666,7 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
         /* No fog? Disable it, and we're done :-) */
         glDisable(GL_FOG);
         checkGLcall("glDisable GL_FOG");
+        return;
     }
 
     tmpvalue.d = stateblock->renderState[WINED3DRS_FOGSTART];




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