Stefan Dösinger : wined3d: Leave the fog state handler after disabling fog.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Feb 28 14:40:15 CST 2007
Module: wine
Branch: master
Commit: 38d961a7499b341f930e667e6b738b8ed3c431d7
URL: http://source.winehq.org/git/wine.git/?a=commit;h=38d961a7499b341f930e667e6b738b8ed3c431d7
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sun Feb 25 23:58:14 2007 +0100
wined3d: Leave the fog state handler after disabling fog.
---
dlls/wined3d/state.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 9e5aeb7..efdd05d 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -666,6 +666,7 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
/* No fog? Disable it, and we're done :-) */
glDisable(GL_FOG);
checkGLcall("glDisable GL_FOG");
+ return;
}
tmpvalue.d = stateblock->renderState[WINED3DRS_FOGSTART];
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