Stefan Dösinger : wined3d: Do not keep internal references on vertex shaders.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Jan 8 14:44:14 CST 2007
Module: wine
Branch: master
Commit: 7123d617a4a525ee509d28d74ab417ed865bfaf0
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7123d617a4a525ee509d28d74ab417ed865bfaf0
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sat Jan 6 18:25:19 2007 +0100
wined3d: Do not keep internal references on vertex shaders.
---
dlls/wined3d/device.c | 7 -------
dlls/wined3d/stateblock.c | 11 -----------
2 files changed, 0 insertions(+), 18 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 8354114..acc3bbb 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3270,13 +3270,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl
return WINED3D_OK;
}
- if (NULL != pShader) {
- IWineD3DVertexShader_AddRef(pShader);
- }
- if (NULL != oldShader) {
- IWineD3DVertexShader_Release(oldShader);
- }
-
TRACE("(%p) : setting pShader(%p)\n", This, pShader);
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VSHADER);
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index ca28027..5e36c5d 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -250,10 +250,6 @@ static ULONG WINAPI IWineD3DStateBlockI
IWineD3DPixelShader_Release(This->pixelShader);
}
- if (NULL != This->vertexShader) {
- IWineD3DVertexShader_Release(This->vertexShader);
- }
-
/* NOTE: according to MSDN: The application is responsible for making sure the texture references are cleared down */
for (counter = 0; counter < GL_LIMITS(sampler_stages); counter++) {
if (This->textures[counter]) {
@@ -337,13 +333,6 @@ static HRESULT WINAPI IWineD3DStateBloc
if (This->vertexShader != targetStateBlock->vertexShader) {
TRACE("Updating vertex shader from %p to %p\n", This->vertexShader, targetStateBlock->vertexShader);
- if (targetStateBlock->vertexShader) {
- IWineD3DVertexShader_AddRef(targetStateBlock->vertexShader);
- }
- if (This->vertexShader) {
- IWineD3DVertexShader_Release(This->vertexShader);
- }
-
This->vertexShader = targetStateBlock->vertexShader;
}
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