Stefan Dösinger : wined3d: Attempt to remove some tabs smuggled in by xcode.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Jan 10 15:47:13 CST 2007
Module: wine
Branch: master
Commit: fe6165db19a60b21e0e30832aaf405de9f28b125
URL: http://source.winehq.org/git/wine.git/?a=commit;h=fe6165db19a60b21e0e30832aaf405de9f28b125
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Jan 10 11:37:03 2007 +0100
wined3d: Attempt to remove some tabs smuggled in by xcode.
---
dlls/wined3d/state.c | 13 ++++++-------
1 files changed, 6 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index fc6439c..e4d3549 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -81,9 +81,9 @@ static void state_lighting(DWORD state,
* vertex declaration appplying function calls this function for updating
*/
- if(isStateDirty(stateblock->wineD3DDevice, STATE_VDECL)) {
- return;
- }
+ if(isStateDirty(stateblock->wineD3DDevice, STATE_VDECL)) {
+ return;
+ }
normals = stateblock->wineD3DDevice->strided_streams.u.s.normal.lpData != NULL ||
stateblock->wineD3DDevice->strided_streams.u.s.normal.VBO != 0;
@@ -664,7 +664,7 @@ static void state_fog(DWORD state, IWine
/* DX 7 sdk: "If both render states(vertex and table fog) are set to valid modes,
* the system will apply only pixel(=table) fog effects."
*/
- else if(stateblock->renderState[WINED3DRS_FOGTABLEMODE] == D3DFOG_NONE) {
+ else if(stateblock->renderState[WINED3DRS_FOGTABLEMODE] == D3DFOG_NONE) {
glHint(GL_FOG_HINT, GL_FASTEST);
checkGLcall("glHint(GL_FOG_HINT, GL_FASTEST)");
stateblock->wineD3DDevice->last_was_foggy_shader = FALSE;
@@ -1981,7 +1981,7 @@ static void transform_view(DWORD state,
}
static void transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateBlock) {
- WARN("World matrix 1 - 255 not supported yet\n");
+ WARN("World matrix 1 - 255 not supported yet\n");
}
static const GLfloat invymat[16] = {
@@ -2549,8 +2549,7 @@ static inline void handleStreams(IWineD3
*/
TRACE("================ FVF ===================\n");
memset(dataLocations, 0, sizeof(*dataLocations));
- primitiveConvertToStridedData((IWineD3DDevice *) device, dataLocations,
- &fixup);
+ primitiveConvertToStridedData((IWineD3DDevice *) device, dataLocations, &fixup);
if(TRACE_ON(d3d)) {
drawPrimitiveTraceDataLocations(dataLocations);
}
More information about the wine-cvs
mailing list