Stefan Dösinger : wined3d: Revert "wined3d: Do not preload vertex buffers in unlock.".

Alexandre Julliard julliard at wine.codeweavers.com
Mon Jan 15 07:43:06 CST 2007


Module: wine
Branch: master
Commit: a7916d8011a1b63306474ed1e958c519a385e1e3
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a7916d8011a1b63306474ed1e958c519a385e1e3

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Jan 12 18:55:16 2007 +0100

wined3d: Revert "wined3d: Do not preload vertex buffers in unlock.".

This reverts commit 6fb1869b98265a30a285c6f94a768934476a8c2a.

---

 dlls/wined3d/vertexbuffer.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/vertexbuffer.c b/dlls/wined3d/vertexbuffer.c
index da22469..c7a8a97 100644
--- a/dlls/wined3d/vertexbuffer.c
+++ b/dlls/wined3d/vertexbuffer.c
@@ -498,6 +498,8 @@ HRESULT  WINAPI IWineD3DVertexBufferImpl
         GL_EXTCALL(glUnmapBufferARB(GL_ARRAY_BUFFER_ARB));
         checkGLcall("glUnmapBufferARB");
         LEAVE_GL();
+    } else if(This->Flags & VBFLAG_HASDESC){
+        IWineD3DVertexBufferImpl_PreLoad(iface);
     }
     return WINED3D_OK;
 }




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