Stefan Dösinger : wined3d: Revert "wined3d: Do not preload vertex buffers in unlock.".
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Jan 15 07:43:06 CST 2007
Module: wine
Branch: master
Commit: a7916d8011a1b63306474ed1e958c519a385e1e3
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a7916d8011a1b63306474ed1e958c519a385e1e3
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Jan 12 18:55:16 2007 +0100
wined3d: Revert "wined3d: Do not preload vertex buffers in unlock.".
This reverts commit 6fb1869b98265a30a285c6f94a768934476a8c2a.
---
dlls/wined3d/vertexbuffer.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/vertexbuffer.c b/dlls/wined3d/vertexbuffer.c
index da22469..c7a8a97 100644
--- a/dlls/wined3d/vertexbuffer.c
+++ b/dlls/wined3d/vertexbuffer.c
@@ -498,6 +498,8 @@ HRESULT WINAPI IWineD3DVertexBufferImpl
GL_EXTCALL(glUnmapBufferARB(GL_ARRAY_BUFFER_ARB));
checkGLcall("glUnmapBufferARB");
LEAVE_GL();
+ } else if(This->Flags & VBFLAG_HASDESC){
+ IWineD3DVertexBufferImpl_PreLoad(iface);
}
return WINED3D_OK;
}
More information about the wine-cvs
mailing list