Stefan Dösinger : wined3d: Do not force dynamic usage on transformed buffers.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Jan 15 07:43:07 CST 2007
Module: wine
Branch: master
Commit: 8c8d1e4f89fb4b0d9a14530bfd01c285b4af62bc
URL: http://source.winehq.org/git/wine.git/?a=commit;h=8c8d1e4f89fb4b0d9a14530bfd01c285b4af62bc
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Jan 12 19:02:36 2007 +0100
wined3d: Do not force dynamic usage on transformed buffers.
---
dlls/wined3d/device.c | 11 -----------
1 files changed, 0 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1845446..2097b13 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -450,17 +450,6 @@ static void CreateVBO(IWineD3DVertexBuff
goto error;
}
- /* Transformed vertices are horribly inflexible. If the app specifies an
- * vertex buffer with transformed vertices in default pool without DYNAMIC
- * usage assume DYNAMIC usage and print a warning. The app will have to update
- * the vertices regularily for them to be useful
- */
- if(((object->fvf & WINED3DFVF_POSITION_MASK) == WINED3DFVF_XYZRHW) &&
- !(vboUsage & WINED3DUSAGE_DYNAMIC)) {
- WARN("Application creates a vertex buffer holding transformed vertices which doesn't specify dynamic usage\n");
- vboUsage |= WINED3DUSAGE_DYNAMIC;
- }
-
/* Don't use static, because dx apps tend to update the buffer
* quite often even if they specify 0 usage
*/
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