H. Verbeet : 05/49: wined3d: Only add line numbers for new lines in shader_addline().

Alexandre Julliard julliard at wine.codeweavers.com
Tue Jan 16 10:07:30 CST 2007


Module: wine
Branch: master
Commit: cb26d59d2667ffa69b42aeb5b8c3c214c5eab61e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=cb26d59d2667ffa69b42aeb5b8c3c214c5eab61e

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Mon Jan 15 19:30:41 2007 +0100

05/49: wined3d: Only add line numbers for new lines in shader_addline().

---

 dlls/wined3d/baseshader.c      |   13 +++++++++++--
 dlls/wined3d/pixelshader.c     |    1 +
 dlls/wined3d/vertexshader.c    |    1 +
 dlls/wined3d/wined3d_private.h |    1 +
 4 files changed, 14 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index 5e58721..bd48878 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -57,9 +57,18 @@ int shader_addline(
         return -1;
     }
 
+    if (buffer->newline) {
+        TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
+        buffer->newline = FALSE;
+    } else {
+        TRACE(base);
+    }
+
     buffer->bsize += rc;
-    buffer->lineNo++;
-    TRACE("GL HW (%u, %u) : %s", buffer->lineNo, buffer->bsize, base); 
+    if (buffer->buffer[buffer->bsize-1] == '\n') {
+        buffer->lineNo++;
+        buffer->newline = TRUE;
+    }
     return 0;
 }
 
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index 862d56a..ce69e0b 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -832,6 +832,7 @@ inline static VOID IWineD3DPixelShaderIm
 #endif
     buffer.bsize = 0;
     buffer.lineNo = 0;
+    buffer.newline = TRUE;
 
     if (This->baseShader.shader_mode == SHADER_GLSL) {
 
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index f68a2fb..cd2d472 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -715,6 +715,7 @@ static VOID IWineD3DVertexShaderImpl_Gen
 #endif
     buffer.bsize = 0;
     buffer.lineNo = 0;
+    buffer.newline = TRUE;
 
     if (This->baseShader.shader_mode == SHADER_GLSL) {
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 3611f87..3ff6b26 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1491,6 +1491,7 @@ typedef struct SHADER_BUFFER {
     char* buffer;
     unsigned int bsize;
     unsigned int lineNo;
+    BOOL newline;
 } SHADER_BUFFER;
 
 /* Undocumented opcode controls */




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