H. Verbeet : wined3d: Rewrite pshader_glsl_dp2add()
to properly take the write mask into account.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Jan 16 10:07:33 CST 2007
Module: wine
Branch: master
Commit: 9425aef623572771b8469a895329a60453126c4c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9425aef623572771b8469a895329a60453126c4c
Author: H. Verbeet <hverbeet at gmail.com>
Date: Mon Jan 15 19:32:20 2007 +0100
wined3d: Rewrite pshader_glsl_dp2add() to properly take the write mask into account.
---
dlls/wined3d/glsl_shader.c | 25 +++++++++++++------------
1 files changed, 13 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 348fc77..60f74c0 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1817,19 +1817,20 @@ void pshader_glsl_texkill(SHADER_OPCODE_
/** Process the WINED3DSIO_DP2ADD instruction in GLSL.
* dst = dot2(src0, src1) + src2 */
void pshader_glsl_dp2add(SHADER_OPCODE_ARG* arg) {
+ char src0_str[100], src1_str[100], src2_str[100];
+ char src0_reg[50], src1_reg[50], src2_reg[50];
+ char src0_mask[6], src1_mask[6], src2_mask[6];
+ DWORD write_mask;
+ size_t mask_size;
- char tmpLine[256];
- char dst_str[100], src0_str[100], src1_str[100], src2_str[100];
- char dst_reg[50], src0_reg[50], src1_reg[50], src2_reg[50];
- char dst_mask[6], src0_mask[6], src1_mask[6], src2_mask[6];
-
- shader_glsl_add_dst_param(arg, arg->dst, 0, dst_reg, dst_mask, dst_str);
- shader_glsl_add_src_param_old(arg, arg->src[0], arg->src_addr[0], src0_reg, src0_mask, src0_str);
- shader_glsl_add_src_param_old(arg, arg->src[1], arg->src_addr[1], src1_reg, src1_mask, src1_str);
- shader_glsl_add_src_param_old(arg, arg->src[2], arg->src_addr[2], src2_reg, src2_mask, src2_str);
- shader_glsl_add_dst_old(arg->dst, dst_reg, dst_mask, tmpLine);
- shader_addline(arg->buffer, "%sdot(vec2(%s), vec2(%s)) + %s)%s;\n",
- tmpLine, src0_str, src1_str, src2_str, dst_mask);
+ write_mask = shader_glsl_append_dst(arg->buffer, arg);
+ mask_size = shader_glsl_get_write_mask_size(write_mask);
+
+ shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, src0_reg, src0_mask, src0_str);
+ shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1, src1_reg, src1_mask, src1_str);
+ shader_glsl_add_src_param(arg, arg->src[2], arg->src_addr[2], WINED3DSP_WRITEMASK_0, src2_reg, src2_mask, src2_str);
+
+ shader_addline(arg->buffer, "dot(%s, %s) + %s);\n", src0_str, src1_str, src2_str);
}
void pshader_glsl_input_pack(
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