H. Verbeet : wined3d: Add a glsl_src_param_t type,
pass it to shader_glsl_add_src_param()
instead of three separate character arrays.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Jan 16 10:07:54 CST 2007
Module: wine
Branch: master
Commit: e3cc00cf479bda321bd3b7f6b1da8bae3732cd7b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e3cc00cf479bda321bd3b7f6b1da8bae3732cd7b
Author: H. Verbeet <hverbeet at gmail.com>
Date: Mon Jan 15 19:37:04 2007 +0100
wined3d: Add a glsl_src_param_t type, pass it to shader_glsl_add_src_param() instead of three separate character arrays.
---
dlls/wined3d/glsl_shader.c | 450 ++++++++++++++++++++------------------------
1 files changed, 208 insertions(+), 242 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=e3cc00cf479bda321bd3b7f6b1da8bae3732cd7b
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