Stefan Dösinger : wined3d: Store the stream number in the strided structure.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Jan 17 05:21:33 CST 2007


Module: wine
Branch: master
Commit: 1d3abdeeaa32766a2506d3b99f8ad24a038e1064
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=1d3abdeeaa32766a2506d3b99f8ad24a038e1064

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Tue Jan 16 23:58:29 2007 +0100

wined3d: Store the stream number in the strided structure.

---

 dlls/ddraw/device.c            |    2 +-
 dlls/wined3d/device.c          |    2 +-
 dlls/wined3d/drawprim.c        |   15 ++++++++++++---
 dlls/wined3d/wined3d_private.h |    3 ++-
 include/wine/wined3d_types.h   |    1 +
 5 files changed, 17 insertions(+), 6 deletions(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 62cfa50..d0f81f3 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -3281,6 +3281,7 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrid
 
     TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
 
+    memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
     /* Get the strided data right. the wined3d structure is a bit bigger
      * Watch out: The contents of the strided data are determined by the fvf,
      * not by the members set in D3DDrawPrimStrideData. So it's valid
@@ -3289,7 +3290,6 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrid
      */
     if(VertexType & D3DFVF_POSITION_MASK)
     {
-        memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
         WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData;
         WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
         WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index a77ccdc..bc4b2f2 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4098,7 +4098,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl
     }
 
     memset(&strided, 0, sizeof(strided));
-    primitiveConvertFVFtoOffset(SrcImpl->fvf, get_flexible_vertex_size(SrcImpl->fvf), SrcImpl->resource.allocatedMemory + get_flexible_vertex_size(SrcImpl->fvf) * SrcStartIndex, &strided, 0);
+    primitiveConvertFVFtoOffset(SrcImpl->fvf, get_flexible_vertex_size(SrcImpl->fvf), SrcImpl->resource.allocatedMemory + get_flexible_vertex_size(SrcImpl->fvf) * SrcStartIndex, &strided, 0, 0);
 
     return process_vertices_strided(This, DestIndex, VertexCount, &strided, SrcImpl->fvf, (IWineD3DVertexBufferImpl *) pDestBuffer, Flags);
 }
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index f7df49c..400ffb5 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -223,6 +223,7 @@ void primitiveDeclarationConvertToStride
            strided->u.input[idx].dwType = element->Type;
            strided->u.input[idx].dwStride = stride;
            strided->u.input[idx].VBO = streamVBO;
+           strided->u.input[idx].streamNo = element->Stream;
            if (!useVertexShaderFunction) {
                if (element->Usage == D3DDECLUSAGE_POSITION)
                    strided->u.s.position_transformed = FALSE;
@@ -244,7 +245,7 @@ void primitiveDeclarationConvertToStride
     }
 }
 
-void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDirect3DVertexStridedData *strided, GLint streamVBO) {
+void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDirect3DVertexStridedData *strided, GLint streamVBO, UINT streamNo) {
     int           numBlends;
     int           numTextures;
     int           textureNo;
@@ -259,6 +260,7 @@ void primitiveConvertFVFtoOffset(DWORD t
         strided->u.s.position.dwType    = WINED3DDECLTYPE_FLOAT3;
         strided->u.s.position.dwStride  = stride;
         strided->u.s.position.VBO       = streamVBO;
+        strided->u.s.position.streamNo  = streamNo;
         data += 3 * sizeof(float);
         if (thisFVF & WINED3DFVF_XYZRHW) {
             strided->u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
@@ -279,6 +281,7 @@ void primitiveConvertFVFtoOffset(DWORD t
         strided->u.s.blendWeights.dwType    = WINED3DDECLTYPE_FLOAT1 + numBlends - 1;
         strided->u.s.blendWeights.dwStride  = stride;
         strided->u.s.blendWeights.VBO       = streamVBO;
+        strided->u.s.blendWeights.streamNo  = streamNo;
         data += numBlends * sizeof(FLOAT);
 
         if (thisFVF & WINED3DFVF_LASTBETA_UBYTE4) {
@@ -286,6 +289,7 @@ void primitiveConvertFVFtoOffset(DWORD t
             strided->u.s.blendMatrixIndices.dwType  = WINED3DDECLTYPE_UBYTE4;
             strided->u.s.blendMatrixIndices.dwStride= stride;
             strided->u.s.blendMatrixIndices.VBO     = streamVBO;
+            strided->u.s.blendMatrixIndices.streamNo= streamNo;
             data += sizeof(DWORD);
         }
     }
@@ -295,7 +299,8 @@ void primitiveConvertFVFtoOffset(DWORD t
         strided->u.s.normal.lpData    = data;
         strided->u.s.normal.dwType    = WINED3DDECLTYPE_FLOAT3;
         strided->u.s.normal.dwStride  = stride;
-        strided->u.s.normal.VBO     = streamVBO;
+        strided->u.s.normal.VBO       = streamVBO;
+        strided->u.s.normal.streamNo  = streamNo;
         data += 3 * sizeof(FLOAT);
     }
 
@@ -305,6 +310,7 @@ void primitiveConvertFVFtoOffset(DWORD t
         strided->u.s.pSize.dwType    = WINED3DDECLTYPE_FLOAT1;
         strided->u.s.pSize.dwStride  = stride;
         strided->u.s.pSize.VBO       = streamVBO;
+        strided->u.s.pSize.streamNo  = streamNo;
         data += sizeof(FLOAT);
     }
 
@@ -314,6 +320,7 @@ void primitiveConvertFVFtoOffset(DWORD t
         strided->u.s.diffuse.dwType    = WINED3DDECLTYPE_SHORT4;
         strided->u.s.diffuse.dwStride  = stride;
         strided->u.s.diffuse.VBO       = streamVBO;
+        strided->u.s.diffuse.streamNo  = streamNo;
         data += sizeof(DWORD);
     }
 
@@ -323,6 +330,7 @@ void primitiveConvertFVFtoOffset(DWORD t
         strided->u.s.specular.dwType    = WINED3DDECLTYPE_SHORT4;
         strided->u.s.specular.dwStride  = stride;
         strided->u.s.specular.VBO       = streamVBO;
+        strided->u.s.specular.streamNo  = streamNo;
         data += sizeof(DWORD);
     }
 
@@ -343,6 +351,7 @@ void primitiveConvertFVFtoOffset(DWORD t
         strided->u.s.texCoords[textureNo].dwType    = WINED3DDECLTYPE_FLOAT1;
         strided->u.s.texCoords[textureNo].dwStride  = stride;
         strided->u.s.texCoords[textureNo].VBO       = streamVBO;
+        strided->u.s.texCoords[textureNo].streamNo  = streamNo;
         numCoords[textureNo] = coordIdxInfo & 0x03;
 
         /* Always one set */
@@ -420,7 +429,7 @@ void primitiveConvertToStridedData(IWine
         if (thisFVF == 0) continue;
 
         /* Now convert the stream into pointers */
-        primitiveConvertFVFtoOffset(thisFVF, stride, data, strided, streamVBO);
+        primitiveConvertFVFtoOffset(thisFVF, stride, data, strided, streamVBO, nStream);
     }
     /* Now call PreLoad on all the vertex buffers. In the very rare case
      * that the buffers stopps converting PreLoad will dirtify the VDECL again.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6b4c42a..529bada 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -396,7 +396,8 @@ void primitiveConvertFVFtoOffset(DWORD t
                                  DWORD stride,
                                  BYTE *data,
                                  WineDirect3DVertexStridedData *strided,
-                                 GLint streamVBO);
+                                 GLint streamVBO,
+                                 UINT streamNo);
 
 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
 
diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h
index 2f75be6..a75c4d4 100644
--- a/include/wine/wined3d_types.h
+++ b/include/wine/wined3d_types.h
@@ -1252,6 +1252,7 @@ typedef struct WineDirect3DStridedData {
     DWORD     dwStride;      /* Stride between occurances of this data */
     DWORD     dwType;        /* Type (as in D3DVSDT_TYPE)              */
     int       VBO;           /* Vertex buffer object this data is in   */
+    UINT      streamNo;      /* D3D stream number                      */
 } WineDirect3DStridedData;
 
 typedef struct WineDirect3DVertexStridedData {




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