H. Verbeet : wined3d: Give shader constants their own debug channel.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Jan 18 06:45:07 CST 2007
Module: wine
Branch: master
Commit: 955fb95eb6f927458b29ef74f0b183c5195a8d5d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=955fb95eb6f927458b29ef74f0b183c5195a8d5d
Author: H. Verbeet <hverbeet at gmail.com>
Date: Wed Jan 17 21:41:46 2007 +0100
wined3d: Give shader constants their own debug channel.
---
dlls/wined3d/arb_program_shader.c | 7 ++++---
dlls/wined3d/glsl_shader.c | 15 ++++++++-------
2 files changed, 12 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 073a3ad..f76e4c7 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -33,6 +33,7 @@
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
+WINE_DECLARE_DEBUG_CHANNEL(d3d_constants);
#define GLINFO_LOCATION (*gl_info)
@@ -56,7 +57,7 @@ static void shader_arb_load_constantsF(I
if (!constant_list) {
if (TRACE_ON(d3d_shader)) {
for (i = 0; i < max_constants; ++i) {
- TRACE("Loading constants %i: %f, %f, %f, %f\n", i,
+ TRACE_(d3d_constants)("Loading constants %i: %f, %f, %f, %f\n", i,
constants[i * 4 + 0], constants[i * 4 + 1],
constants[i * 4 + 2], constants[i * 4 + 3]);
}
@@ -69,7 +70,7 @@ static void shader_arb_load_constantsF(I
if (TRACE_ON(d3d_shader)) {
LIST_FOR_EACH_ENTRY(constant, constant_list, constant_entry, entry) {
i = constant->idx;
- TRACE("Loading constants %i: %f, %f, %f, %f\n", i,
+ TRACE_(d3d_constants)("Loading constants %i: %f, %f, %f, %f\n", i,
constants[i * 4 + 0], constants[i * 4 + 1],
constants[i * 4 + 2], constants[i * 4 + 3]);
}
@@ -85,7 +86,7 @@ static void shader_arb_load_constantsF(I
if (TRACE_ON(d3d_shader)) {
LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
GLfloat* values = (GLfloat*)lconst->value;
- TRACE("Loading local constants %i: %f, %f, %f, %f\n", lconst->idx,
+ TRACE_(d3d_constants)("Loading local constants %i: %f, %f, %f, %f\n", lconst->idx,
values[0], values[1], values[2], values[3]);
}
}
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 4bc4e21..9a11b5b 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -32,6 +32,7 @@
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
+WINE_DECLARE_DEBUG_CHANNEL(d3d_constants);
#define GLINFO_LOCATION (*gl_info)
@@ -113,7 +114,7 @@ static void shader_glsl_load_constantsF(
for (i = 0; i < max_constants; ++i) {
tmp_loc = constant_locations[i];
if (tmp_loc != -1) {
- TRACE("Loading constants %i: %f, %f, %f, %f\n", i,
+ TRACE_(d3d_constants)("Loading constants %i: %f, %f, %f, %f\n", i,
constants[i * 4 + 0], constants[i * 4 + 1],
constants[i * 4 + 2], constants[i * 4 + 3]);
}
@@ -134,7 +135,7 @@ static void shader_glsl_load_constantsF(
i = constant->idx;
tmp_loc = constant_locations[i];
if (tmp_loc != -1) {
- TRACE("Loading constants %i: %f, %f, %f, %f\n", i,
+ TRACE_(d3d_constants)("Loading constants %i: %f, %f, %f, %f\n", i,
constants[i * 4 + 0], constants[i * 4 + 1],
constants[i * 4 + 2], constants[i * 4 + 3]);
}
@@ -157,7 +158,7 @@ static void shader_glsl_load_constantsF(
tmp_loc = constant_locations[lconst->idx];
if (tmp_loc != -1) {
GLfloat* values = (GLfloat*)lconst->value;
- TRACE("Loading local constants %i: %f, %f, %f, %f\n", lconst->idx,
+ TRACE_(d3d_constants)("Loading local constants %i: %f, %f, %f, %f\n", lconst->idx,
values[0], values[1], values[2], values[3]);
}
}
@@ -194,7 +195,7 @@ void shader_glsl_load_constantsI(
for (i=0; i<max_constants; ++i) {
if (NULL == constants_set || constants_set[i]) {
- TRACE("Loading constants %i: %i, %i, %i, %i\n",
+ TRACE_(d3d_constants)("Loading constants %i: %i, %i, %i, %i\n",
i, constants[i*4], constants[i*4+1], constants[i*4+2], constants[i*4+3]);
/* TODO: Benchmark and see if it would be beneficial to store the
@@ -216,7 +217,7 @@ void shader_glsl_load_constantsI(
unsigned int idx = lconst->idx;
GLint* values = (GLint*) lconst->value;
- TRACE("Loading local constants %i: %i, %i, %i, %i\n", idx,
+ TRACE_(d3d_constants)("Loading local constants %i: %i, %i, %i, %i\n", idx,
values[0], values[1], values[2], values[3]);
snprintf(tmp_name, sizeof(tmp_name), "%s[%i]", prefix, idx);
@@ -252,7 +253,7 @@ void shader_glsl_load_constantsB(
for (i=0; i<max_constants; ++i) {
if (NULL == constants_set || constants_set[i]) {
- TRACE("Loading constants %i: %i;\n", i, constants[i*4]);
+ TRACE_(d3d_constants)("Loading constants %i: %i;\n", i, constants[i*4]);
/* TODO: Benchmark and see if it would be beneficial to store the
* locations of the constants to avoid looking up each time */
@@ -273,7 +274,7 @@ void shader_glsl_load_constantsB(
unsigned int idx = lconst->idx;
GLint* values = (GLint*) lconst->value;
- TRACE("Loading local constants %i: %i\n", idx, values[0]);
+ TRACE_(d3d_constants)("Loading local constants %i: %i\n", idx, values[0]);
snprintf(tmp_name, sizeof(tmp_name), "%s[%i]", prefix, idx);
tmp_loc = GL_EXTCALL(glGetUniformLocationARB(programId, tmp_name));
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