H. Verbeet : wined3d: Use ARB_VERTEX_PROGRAM instead of GL_VERTEX_PROGRAM_ARB with GL_SUPPORT.

Alexandre Julliard julliard at wine.codeweavers.com
Tue Jan 23 06:18:05 CST 2007


Module: wine
Branch: master
Commit: 32778357f83379c8901f6b7dc7294ac06c720d74
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=32778357f83379c8901f6b7dc7294ac06c720d74

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Mon Jan 22 19:38:13 2007 +0100

wined3d: Use ARB_VERTEX_PROGRAM instead of GL_VERTEX_PROGRAM_ARB with GL_SUPPORT.

Spotted by Marcus Meissner.

---

 dlls/wined3d/arb_program_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index f76e4c7..3e4e38a 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -947,7 +947,7 @@ static void shader_arb_select(IWineD3DDe
         checkGLcall("glEnable(GL_VERTEX_PROGRAM_ARB);");
         TRACE("(%p) : Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n",
             This, ((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->baseShader.prgId);
-    } else if(GL_SUPPORT(GL_VERTEX_PROGRAM_ARB)) {
+    } else if(GL_SUPPORT(ARB_VERTEX_PROGRAM)) {
         glDisable(GL_VERTEX_PROGRAM_ARB);
         checkGLcall("glDisable(GL_VERTEX_PROGRAM_ARB)");
     }




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