H. Verbeet : wined3d:
Only set GL_SHADER_OPERATION_NV to GL_NONE for supported units.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Jul 2 09:52:07 CDT 2007
Module: wine
Branch: master
Commit: 25c673225b16b432f424235fa4b9c25beb89ec42
URL: http://source.winehq.org/git/wine.git/?a=commit;h=25c673225b16b432f424235fa4b9c25beb89ec42
Author: H. Verbeet <hverbeet at gmail.com>
Date: Sun Jul 1 23:41:15 2007 +0200
wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for supported units.
---
dlls/wined3d/state.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index bdb4d5b..8223e30 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1707,7 +1707,7 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
}
- if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
+ if(GL_SUPPORT(NV_TEXTURE_SHADER2) && mapped_stage < GL_LIMITS(textures)) {
glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE);
}
}
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