Stefan Dösinger : wined3d: Do not set streamIsUP in DrawPrimitiveStrided.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Jul 6 12:59:10 CDT 2007


Module: wine
Branch: master
Commit: 714e66acf25eaa30d779b5745a6117ee558ff6df
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=714e66acf25eaa30d779b5745a6117ee558ff6df

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Wed Jul  4 17:14:59 2007 +0200

wined3d: Do not set streamIsUP in DrawPrimitiveStrided.

---

 dlls/wined3d/device.c |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4749113..9d90df7 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4741,7 +4741,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveStrided (IWineD3DDevice *i
     IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER);
     This->stateBlock->baseVertexIndex = 0;
     This->up_strided = DrawPrimStrideData;
-    This->stateBlock->streamIsUP = TRUE;
     drawPrimitive(iface, PrimitiveType, PrimitiveCount, 0, 0, 0, 0, NULL, 0);
     This->up_strided = NULL;
     return WINED3D_OK;




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