Stefan Dösinger : wined3d: Do not set streamIsUP in DrawPrimitiveStrided.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Jul 6 12:59:10 CDT 2007
Module: wine
Branch: master
Commit: 714e66acf25eaa30d779b5745a6117ee558ff6df
URL: http://source.winehq.org/git/wine.git/?a=commit;h=714e66acf25eaa30d779b5745a6117ee558ff6df
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Jul 4 17:14:59 2007 +0200
wined3d: Do not set streamIsUP in DrawPrimitiveStrided.
---
dlls/wined3d/device.c | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4749113..9d90df7 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4741,7 +4741,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveStrided (IWineD3DDevice *i
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER);
This->stateBlock->baseVertexIndex = 0;
This->up_strided = DrawPrimStrideData;
- This->stateBlock->streamIsUP = TRUE;
drawPrimitive(iface, PrimitiveType, PrimitiveCount, 0, 0, 0, 0, NULL, 0);
This->up_strided = NULL;
return WINED3D_OK;
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