H. Verbeet : wined3d: glXSwapBuffers needs a GLX context.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Jul 19 07:59:44 CDT 2007
Module: wine
Branch: master
Commit: 27853950807a4725f0997d85127d2f092a170627
URL: http://source.winehq.org/git/wine.git/?a=commit;h=27853950807a4725f0997d85127d2f092a170627
Author: H. Verbeet <hverbeet at gmail.com>
Date: Thu Jul 19 00:20:15 2007 +0200
wined3d: glXSwapBuffers needs a GLX context.
---
dlls/wined3d/swapchain.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index d776b4e..059120d 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -153,7 +153,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
ENTER_GL();
- /* Does glXSwapBuffers need a glx context? I don't think so. Blt will activate its own context if needed */
+ ActivateContext(This->wineD3DDevice, This->wineD3DDevice->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
/* Render the cursor onto the back buffer, using our nifty directdraw blitting code :-) */
if(This->wineD3DDevice->bCursorVisible && This->wineD3DDevice->cursorTexture) {
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