H. Verbeet : wined3d: Trace the declaration element type in
primitiveDeclarationConvertToStridedData ().
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Jul 24 07:06:08 CDT 2007
Module: wine
Branch: master
Commit: fc4c73902ac8dc22ef5f010ae69e846d840965d9
URL: http://source.winehq.org/git/wine.git/?a=commit;h=fc4c73902ac8dc22ef5f010ae69e846d840965d9
Author: H. Verbeet <hverbeet at gmail.com>
Date: Mon Jul 23 21:35:22 2007 +0200
wined3d: Trace the declaration element type in primitiveDeclarationConvertToStridedData().
---
dlls/wined3d/drawprim.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index c1484d1..721d913 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -221,10 +221,10 @@ void primitiveDeclarationConvertToStridedData(
if (stride_used) {
TRACE("Loaded %s array %u [usage=%s, usage_idx=%u, "
- "stream=%u, offset=%u, stride=%u, VBO=%u]\n",
+ "stream=%u, offset=%u, stride=%u, type=%s, VBO=%u]\n",
useVertexShaderFunction? "shader": "fixed function", idx,
debug_d3ddeclusage(element->Usage), element->UsageIndex,
- element->Stream, element->Offset, stride, streamVBO);
+ element->Stream, element->Offset, stride, debug_d3ddecltype(element->Type), streamVBO);
strided->u.input[idx].lpData = data;
strided->u.input[idx].dwType = element->Type;
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