Damjan Jovanovic : ws2_32: Sending 0 bytes shouldn't cause an infinite loop .

Alexandre Julliard julliard at wine.codeweavers.com
Tue Jul 24 07:06:19 CDT 2007


Module: wine
Branch: master
Commit: 827644ad718856ec8e940cd4d5a0fa692f5ab37c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=827644ad718856ec8e940cd4d5a0fa692f5ab37c

Author: Damjan Jovanovic <damjan.jov at gmail.com>
Date:   Tue Jul 24 07:44:57 2007 +0200

ws2_32: Sending 0 bytes shouldn't cause an infinite loop.

---

 dlls/ws2_32/socket.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/ws2_32/socket.c b/dlls/ws2_32/socket.c
index 0a6597d..5a27fce 100644
--- a/dlls/ws2_32/socket.c
+++ b/dlls/ws2_32/socket.c
@@ -2714,7 +2714,7 @@ INT WINAPI WSASendTo( SOCKET s, LPWSABUF lpBuffers, DWORD dwBufferCount,
             struct pollfd pfd;
             int timeout = GET_SNDTIMEO(fd);
 
-            if (n > 0)
+            if (n >= 0)
             {
                 *lpNumberOfBytesSent += n;
                 while (first_buff < dwBufferCount && iovec[first_buff].iov_len <= n)




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