H. Verbeet : wined3d: Pass NULL for the stateBlock parameter to shader_get_registers_used() in IWineD3DVertexShaderImpl_SetFunction.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Jun 8 07:19:09 CDT 2007


Module: wine
Branch: master
Commit: 7a9bb1db28a566f2567b74df3d8cac0e88db663e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=7a9bb1db28a566f2567b74df3d8cac0e88db663e

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Thu Jun  7 23:52:43 2007 +0200

wined3d: Pass NULL for the stateBlock parameter to shader_get_registers_used() in IWineD3DVertexShaderImpl_SetFunction.

---

 dlls/wined3d/vertexshader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index 0b9d4cf..fbad6fb 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -562,7 +562,7 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader
     /* Second pass: figure out registers used, semantics, etc.. */
     memset(reg_maps, 0, sizeof(shader_reg_maps));
     hr = shader_get_registers_used((IWineD3DBaseShader*) This, reg_maps,
-       This->semantics_in, This->semantics_out, pFunction, deviceImpl->stateBlock);
+       This->semantics_in, This->semantics_out, pFunction, NULL);
     if (hr != WINED3D_OK) return hr;
 
     This->baseShader.shader_mode = deviceImpl->vs_selected_mode;




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