Stefan Dösinger : wined3d: Store the gl information in a per adapter structure and initialize it only once .
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Jun 11 08:46:23 CDT 2007
Module: wine
Branch: master
Commit: a460a2df43aa8eae10b1db028c6020829b009c54
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a460a2df43aa8eae10b1db028c6020829b009c54
Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date: Sat Jun 9 14:27:41 2007 +0200
wined3d: Store the gl information in a per adapter structure and initialize it only once.
---
dlls/wined3d/arb_program_shader.c | 10 +-
dlls/wined3d/basetexture.c | 2 +-
dlls/wined3d/context.c | 2 +-
dlls/wined3d/cubetexture.c | 2 +-
dlls/wined3d/device.c | 7 +--
dlls/wined3d/directx.c | 169 ++++++++++++++++++-------------------
dlls/wined3d/drawprim.c | 2 +-
dlls/wined3d/glsl_shader.c | 14 ++--
dlls/wined3d/indexbuffer.c | 2 +-
dlls/wined3d/pixelshader.c | 2 +-
dlls/wined3d/query.c | 2 +-
dlls/wined3d/state.c | 2 +-
dlls/wined3d/stateblock.c | 2 +-
dlls/wined3d/surface.c | 2 +-
dlls/wined3d/texture.c | 2 +-
dlls/wined3d/utils.c | 5 +-
dlls/wined3d/vertexbuffer.c | 2 +-
dlls/wined3d/vertexshader.c | 2 +-
dlls/wined3d/volume.c | 2 +-
dlls/wined3d/volumetexture.c | 2 +-
dlls/wined3d/wined3d_main.c | 10 ++-
dlls/wined3d/wined3d_private.h | 18 +++--
22 files changed, 133 insertions(+), 130 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=a460a2df43aa8eae10b1db028c6020829b009c54
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