Stefan Dösinger : wined3d: Store the gl information in a per adapter structure and initialize it only once .

Alexandre Julliard julliard at wine.codeweavers.com
Mon Jun 11 08:46:23 CDT 2007


Module: wine
Branch: master
Commit: a460a2df43aa8eae10b1db028c6020829b009c54
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a460a2df43aa8eae10b1db028c6020829b009c54

Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date:   Sat Jun  9 14:27:41 2007 +0200

wined3d: Store the gl information in a per adapter structure and initialize it only once.

---

 dlls/wined3d/arb_program_shader.c |   10 +-
 dlls/wined3d/basetexture.c        |    2 +-
 dlls/wined3d/context.c            |    2 +-
 dlls/wined3d/cubetexture.c        |    2 +-
 dlls/wined3d/device.c             |    7 +--
 dlls/wined3d/directx.c            |  169 ++++++++++++++++++-------------------
 dlls/wined3d/drawprim.c           |    2 +-
 dlls/wined3d/glsl_shader.c        |   14 ++--
 dlls/wined3d/indexbuffer.c        |    2 +-
 dlls/wined3d/pixelshader.c        |    2 +-
 dlls/wined3d/query.c              |    2 +-
 dlls/wined3d/state.c              |    2 +-
 dlls/wined3d/stateblock.c         |    2 +-
 dlls/wined3d/surface.c            |    2 +-
 dlls/wined3d/texture.c            |    2 +-
 dlls/wined3d/utils.c              |    5 +-
 dlls/wined3d/vertexbuffer.c       |    2 +-
 dlls/wined3d/vertexshader.c       |    2 +-
 dlls/wined3d/volume.c             |    2 +-
 dlls/wined3d/volumetexture.c      |    2 +-
 dlls/wined3d/wined3d_main.c       |   10 ++-
 dlls/wined3d/wined3d_private.h    |   18 +++--
 22 files changed, 133 insertions(+), 130 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=a460a2df43aa8eae10b1db028c6020829b009c54



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