Stefan Dösinger : d3d8: Hold the lock in IDirect3DVertexBuffer methods.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Jun 13 06:13:55 CDT 2007
Module: wine
Branch: master
Commit: 68d4fbeab3f55dbb1585ba009ae40fcbf4d1add7
URL: http://source.winehq.org/git/wine.git/?a=commit;h=68d4fbeab3f55dbb1585ba009ae40fcbf4d1add7
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sun May 27 02:31:22 2007 +0200
d3d8: Hold the lock in IDirect3DVertexBuffer methods.
---
dlls/d3d8/vertexbuffer.c | 67 +++++++++++++++++++++++++++++++++++++--------
1 files changed, 55 insertions(+), 12 deletions(-)
diff --git a/dlls/d3d8/vertexbuffer.c b/dlls/d3d8/vertexbuffer.c
index 410659e..5dda94f 100644
--- a/dlls/d3d8/vertexbuffer.c
+++ b/dlls/d3d8/vertexbuffer.c
@@ -57,7 +57,9 @@ static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 i
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
+ EnterCriticalSection(&d3d8_cs);
IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
+ LeaveCriticalSection(&d3d8_cs);
IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
@@ -68,81 +70,122 @@ static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 i
/* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
+ HRESULT hr;
TRACE("(%p) Relay\n", This);
- return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
+ EnterCriticalSection(&d3d8_cs);
+ hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
+ LeaveCriticalSection(&d3d8_cs);
+ return hr;
}
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
+ HRESULT hr;
TRACE("(%p) Relay\n", This);
- return IWineD3DVertexBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
+ EnterCriticalSection(&d3d8_cs);
+ hr = IWineD3DVertexBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
+ LeaveCriticalSection(&d3d8_cs);
+ return hr;
}
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
+ HRESULT hr;
TRACE("(%p) Relay\n", This);
- return IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
+ EnterCriticalSection(&d3d8_cs);
+ hr = IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
+ LeaveCriticalSection(&d3d8_cs);
+ return hr;
}
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
+ HRESULT hr;
TRACE("(%p) Relay\n", This);
- return IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
+ EnterCriticalSection(&d3d8_cs);
+ hr = IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
+ LeaveCriticalSection(&d3d8_cs);
+ return hr;
}
static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
+ DWORD ret;
TRACE("(%p) Relay\n", This);
- return IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
+ EnterCriticalSection(&d3d8_cs);
+ ret = IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
+ LeaveCriticalSection(&d3d8_cs);
+ return ret;
}
static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
+ DWORD ret;
TRACE("(%p) Relay\n", This);
- return IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
+ EnterCriticalSection(&d3d8_cs);
+ ret = IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
+ LeaveCriticalSection(&d3d8_cs);
+ return ret;
}
static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
TRACE("(%p) Relay\n", This);
- IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer);
- return;
+ EnterCriticalSection(&d3d8_cs);
+ IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer);
+ LeaveCriticalSection(&d3d8_cs);
}
static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
+ D3DRESOURCETYPE type;
TRACE("(%p) Relay\n", This);
- return IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
+ EnterCriticalSection(&d3d8_cs);
+ type = IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
+ LeaveCriticalSection(&d3d8_cs);
+ return type;
}
/* IDirect3DVertexBuffer8 Interface follow: */
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
+ HRESULT hr;
TRACE("(%p) Relay\n", This);
- return IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
+ EnterCriticalSection(&d3d8_cs);
+ hr = IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
+ LeaveCriticalSection(&d3d8_cs);
+ return hr;
}
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
+ HRESULT hr;
TRACE("(%p) Relay\n", This);
- return IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
+ EnterCriticalSection(&d3d8_cs);
+ hr = IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
+ LeaveCriticalSection(&d3d8_cs);
+ return hr;
}
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
+ HRESULT hr;
TRACE("(%p) Relay\n", This);
- return IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *) pDesc);
+ EnterCriticalSection(&d3d8_cs);
+ hr = IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *) pDesc);
+ LeaveCriticalSection(&d3d8_cs);
+ return hr;
}
const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
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