H. Verbeet : wined3d: The texldl instruction takes 3 arguments.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Mar 5 06:23:11 CST 2007


Module: wine
Branch: master
Commit: 71a0c6e48243fe5568d6711de1b81269782a1ddc
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=71a0c6e48243fe5568d6711de1b81269782a1ddc

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Fri Mar  2 14:58:46 2007 +0100

wined3d: The texldl instruction takes 3 arguments.

---

 dlls/wined3d/pixelshader.c  |    2 +-
 dlls/wined3d/vertexshader.c |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index e362f65..59cc31e 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -733,7 +733,7 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = {
     {WINED3DSIO_DSY,      "dsy",      GLNAME_REQUIRE_GLSL, 1, 2, pshader_dsy,     NULL, NULL, 0, 0},
     {WINED3DSIO_TEXLDD,   "texldd",   GLNAME_REQUIRE_GLSL, 1, 5, pshader_texldd,  NULL, NULL, WINED3DPS_VERSION(2,1), -1},
     {WINED3DSIO_SETP,     "setp",     GLNAME_REQUIRE_GLSL, 1, 3, pshader_setp,    NULL, NULL, 0, 0},
-    {WINED3DSIO_TEXLDL,   "texldl",   GLNAME_REQUIRE_GLSL, 1, 2, pshader_texldl,  NULL, NULL, 0, 0},
+    {WINED3DSIO_TEXLDL,   "texldl",   GLNAME_REQUIRE_GLSL, 1, 3, pshader_texldl,  NULL, NULL, 0, 0},
     {WINED3DSIO_PHASE,    "phase",    GLNAME_REQUIRE_GLSL, 0, 0, pshader_nop,     NULL, NULL, 0, 0},
     {0,               NULL,       NULL,   0, 0, NULL,            NULL, 0, 0}
 };
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index 5e79451..a298245 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -553,7 +553,7 @@ CONST SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[] = {
     {WINED3DSIO_LABEL,    "label",    NULL, 0, 1, vshader_label,   NULL, shader_glsl_label,  WINED3DVS_VERSION(2,0), -1},
 
     {WINED3DSIO_SETP,     "setp",     GLNAME_REQUIRE_GLSL, 1, 3, vshader_setp,    NULL, NULL, 0, 0},
-    {WINED3DSIO_TEXLDL,   "texdl",    GLNAME_REQUIRE_GLSL, 1, 2, vshader_texldl,  NULL, NULL, 0, 0},
+    {WINED3DSIO_TEXLDL,   "texdl",    GLNAME_REQUIRE_GLSL, 1, 3, vshader_texldl,  NULL, NULL, 0, 0},
     {0,               NULL,       NULL,   0, 0, NULL,            NULL, 0, 0}
 };
 




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