H. Verbeet : wined3d: gl_FogFragCoord is a scalar.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Mar 5 06:23:12 CST 2007


Module: wine
Branch: master
Commit: 25cd1c4d2828e144de84b9f5d106bac8b0a8cede
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=25cd1c4d2828e144de84b9f5d106bac8b0a8cede

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Fri Mar  2 14:58:50 2007 +0100

wined3d: gl_FogFragCoord is a scalar.

---

 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 64deb4d..af038b5 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1994,7 +1994,7 @@ void vshader_glsl_output_unpack(
                break;
 
            case WINED3DDECLUSAGE_FOG:
-               shader_addline(buffer, "gl_FogFragCoord%s = OUT%u%s;\n", reg_mask, i, reg_mask);
+               shader_addline(buffer, "gl_FogFragCoord = OUT%u%s;\n", i, reg_mask);
                break;
 
            default:




More information about the wine-cvs mailing list