H. Verbeet : wined3d:
Disable vertex shaders when transformed vertices are used.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Mar 13 07:56:02 CDT 2007
Module: wine
Branch: master
Commit: 30ee071eb968033fc2645836e153fd754470c532
URL: http://source.winehq.org/git/wine.git/?a=commit;h=30ee071eb968033fc2645836e153fd754470c532
Author: H. Verbeet <hverbeet at gmail.com>
Date: Mon Mar 12 23:22:00 2007 +0100
wined3d: Disable vertex shaders when transformed vertices are used.
---
dlls/wined3d/drawprim.c | 23 +++++++++++++----------
dlls/wined3d/glsl_shader.c | 8 ++++----
dlls/wined3d/state.c | 30 +++++++++++++++++-------------
dlls/wined3d/vertexbuffer.c | 2 +-
dlls/wined3d/wined3d_private.h | 14 ++++++++++++++
5 files changed, 49 insertions(+), 28 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=30ee071eb968033fc2645836e153fd754470c532
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