H. Verbeet : wined3d: Disable vertex shaders when transformed vertices are used.

Alexandre Julliard julliard at wine.codeweavers.com
Tue Mar 13 07:56:02 CDT 2007


Module: wine
Branch: master
Commit: 30ee071eb968033fc2645836e153fd754470c532
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=30ee071eb968033fc2645836e153fd754470c532

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Mon Mar 12 23:22:00 2007 +0100

wined3d: Disable vertex shaders when transformed vertices are used.

---

 dlls/wined3d/drawprim.c        |   23 +++++++++++++----------
 dlls/wined3d/glsl_shader.c     |    8 ++++----
 dlls/wined3d/state.c           |   30 +++++++++++++++++-------------
 dlls/wined3d/vertexbuffer.c    |    2 +-
 dlls/wined3d/wined3d_private.h |   14 ++++++++++++++
 5 files changed, 49 insertions(+), 28 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=30ee071eb968033fc2645836e153fd754470c532



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