Stefan Dösinger : wined3d: Disable texture coordinate arrays on the correct unit.

Alexandre Julliard julliard at wine.codeweavers.com
Tue Mar 27 06:58:40 CDT 2007


Module: wine
Branch: master
Commit: 5e405d3b263b1d19b52d9959f86f2a70680f5aef
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5e405d3b263b1d19b52d9959f86f2a70680f5aef

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Mar 24 16:05:34 2007 +0100

wined3d: Disable texture coordinate arrays on the correct unit.

---

 dlls/wined3d/state.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index bba49ee..e4d10e2 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -2848,6 +2848,7 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
                 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
             }
         } else if (!GL_SUPPORT(NV_REGISTER_COMBINERS)) {
+            GL_EXTCALL(glClientActiveTextureARB(GL_TEXTURE0_ARB + textureNo));
             glDisableClientState(GL_TEXTURE_COORD_ARRAY);
             GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1));
         }




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