H. Verbeet : wined3d: Improve a few VBO traces.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri May 4 07:11:12 CDT 2007
Module: wine
Branch: master
Commit: 1fca7eccb0ed03302656bdb8f0c5f5945f48730b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=1fca7eccb0ed03302656bdb8f0c5f5945f48730b
Author: H. Verbeet <hverbeet at gmail.com>
Date: Thu May 3 20:58:13 2007 +0200
wined3d: Improve a few VBO traces.
---
dlls/wined3d/device.c | 12 ++++++------
1 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d00022f..e80614e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -274,14 +274,14 @@ static void CreateVBO(IWineD3DVertexBufferImpl *object) {
GL_EXTCALL(glGenBuffersARB(1, &object->vbo));
error = glGetError();
if(object->vbo == 0 || error != GL_NO_ERROR) {
- WARN("Failed to create a VBO with error %d\n", error);
+ WARN("Failed to create a VBO with error %s (%#x)\n", debug_glerror(error), error);
goto error;
}
GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, object->vbo));
error = glGetError();
if(error != GL_NO_ERROR) {
- WARN("Failed to bind the VBO, error %d\n", error);
+ WARN("Failed to bind the VBO with error %s (%#x)\n", debug_glerror(error), error);
goto error;
}
@@ -309,7 +309,7 @@ static void CreateVBO(IWineD3DVertexBufferImpl *object) {
GL_EXTCALL(glBufferDataARB(GL_ARRAY_BUFFER_ARB, object->resource.size, NULL, glUsage));
error = glGetError();
if(error != GL_NO_ERROR) {
- WARN("glBufferDataARB failed with error %d\n", error);
+ WARN("glBufferDataARB failed with error %s (%#x)\n", debug_glerror(error), error);
goto error;
}
@@ -392,14 +392,14 @@ static void CreateIndexBufferVBO(IWineD3DDeviceImpl *This, IWineD3DIndexBufferIm
GL_EXTCALL(glGenBuffersARB(1, &object->vbo));
error = glGetError();
if(error != GL_NO_ERROR || object->vbo == 0) {
- ERR("Creating a vbo failed, continueing without vbo for this buffer\n");
+ ERR("Creating a vbo failed with error %s (%#x), continuing without vbo for this buffer\n", debug_glerror(error), error);
goto out;
}
GL_EXTCALL(glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, object->vbo));
error = glGetError();
if(error != GL_NO_ERROR) {
- ERR("Failed to bind index buffer, continueing without vbo for this buffer\n");
+ ERR("Failed to bind index buffer with error %s (%#x), continuing without vbo for this buffer\n", debug_glerror(error), error);
goto out;
}
@@ -410,7 +410,7 @@ static void CreateIndexBufferVBO(IWineD3DDeviceImpl *This, IWineD3DIndexBufferIm
GL_EXTCALL(glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, object->resource.size, NULL, glUsage));
error = glGetError();
if(error != GL_NO_ERROR) {
- ERR("Failed to initialize the index buffer\n");
+ ERR("Failed to initialize the index buffer with error %s (%#x)\n", debug_glerror(error), error);
goto out;
}
LEAVE_GL();
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