Stefan Dösinger : ddraw: Remove all non-d3d7 capability flags.

Alexandre Julliard julliard at wine.codeweavers.com
Fri May 11 07:27:59 CDT 2007


Module: wine
Branch: master
Commit: 6e22f03654b8ae396622f3c992417b5229aae107
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6e22f03654b8ae396622f3c992417b5229aae107

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Mon May  7 15:32:21 2007 +0200

ddraw: Remove all non-d3d7 capability flags.

---

 dlls/ddraw/direct3d.c |  102 +++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 102 insertions(+), 0 deletions(-)

diff --git a/dlls/ddraw/direct3d.c b/dlls/ddraw/direct3d.c
index 5dee99a..e147094 100644
--- a/dlls/ddraw/direct3d.c
+++ b/dlls/ddraw/direct3d.c
@@ -1315,6 +1315,108 @@ IDirect3DImpl_GetCaps(IWineD3D *WineD3D,
     hr = IWineD3D_GetDeviceCaps(WineD3D, 0, WINED3DDEVTYPE_HAL, &WCaps);
     if(hr != D3D_OK) return hr;
 
+    /* Remove all non-d3d7 caps */
+    Desc7->dwDevCaps &= (
+        D3DDEVCAPS_FLOATTLVERTEX         | D3DDEVCAPS_SORTINCREASINGZ          | D3DDEVCAPS_SORTDECREASINGZ          |
+        D3DDEVCAPS_SORTEXACT             | D3DDEVCAPS_EXECUTESYSTEMMEMORY      | D3DDEVCAPS_EXECUTEVIDEOMEMORY       |
+        D3DDEVCAPS_TLVERTEXSYSTEMMEMORY  | D3DDEVCAPS_TLVERTEXVIDEOMEMORY      | D3DDEVCAPS_TEXTURESYSTEMMEMORY      |
+        D3DDEVCAPS_TEXTUREVIDEOMEMORY    | D3DDEVCAPS_DRAWPRIMTLVERTEX         | D3DDEVCAPS_CANRENDERAFTERFLIP       |
+        D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2          | D3DDEVCAPS_SEPARATETEXTUREMEMORIES  |
+        D3DDEVCAPS_DRAWPRIMITIVES2EX     | D3DDEVCAPS_HWTRANSFORMANDLIGHT      | D3DDEVCAPS_CANBLTSYSTONONLOCAL      |
+        D3DDEVCAPS_HWRASTERIZATION);
+
+    Desc7->dwStencilCaps &= (
+        D3DSTENCILCAPS_KEEP              | D3DSTENCILCAPS_ZERO                 | D3DSTENCILCAPS_REPLACE              |
+        D3DSTENCILCAPS_INCRSAT           | D3DSTENCILCAPS_DECRSAT              | D3DSTENCILCAPS_INVERT               |
+        D3DSTENCILCAPS_INCR              | D3DSTENCILCAPS_DECR                 | D3DSTENCILCAPS_TWOSIDED);
+
+    /* FVF caps ?*/
+
+    Desc7->dwTextureOpCaps &= (
+        D3DTEXOPCAPS_DISABLE             | D3DTEXOPCAPS_SELECTARG1             | D3DTEXOPCAPS_SELECTARG2             |
+        D3DTEXOPCAPS_MODULATE            | D3DTEXOPCAPS_MODULATE2X             | D3DTEXOPCAPS_MODULATE4X             |
+        D3DTEXOPCAPS_ADD                 | D3DTEXOPCAPS_ADDSIGNED              | D3DTEXOPCAPS_ADDSIGNED2X            |
+        D3DTEXOPCAPS_SUBTRACT            | D3DTEXOPCAPS_ADDSMOOTH              | D3DTEXOPCAPS_BLENDTEXTUREALPHA      |
+        D3DTEXOPCAPS_BLENDFACTORALPHA    | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM    | D3DTEXOPCAPS_BLENDCURRENTALPHA      |
+        D3DTEXOPCAPS_PREMODULATE         | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
+        D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP    |
+        D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
+
+    Desc7->dwVertexProcessingCaps &= (
+        D3DVTXPCAPS_TEXGEN               | D3DVTXPCAPS_MATERIALSOURCE7         | D3DVTXPCAPS_VERTEXFOG               |
+        D3DVTXPCAPS_DIRECTIONALLIGHTS    | D3DVTXPCAPS_POSITIONALLIGHTS        | D3DVTXPCAPS_LOCALVIEWER);
+
+    Desc7->dpcLineCaps.dwMiscCaps &= (
+        D3DPMISCCAPS_MASKPLANES          | D3DPMISCCAPS_MASKZ                  | D3DPMISCCAPS_LINEPATTERNREP         |
+        D3DPMISCCAPS_CONFORMANT          | D3DPMISCCAPS_CULLNONE               | D3DPMISCCAPS_CULLCW                 |
+        D3DPMISCCAPS_CULLCCW);
+
+    Desc7->dpcLineCaps.dwRasterCaps &= (
+        D3DPRASTERCAPS_DITHER            | D3DPRASTERCAPS_ROP2                 | D3DPRASTERCAPS_XOR                  |
+        D3DPRASTERCAPS_PAT               | D3DPRASTERCAPS_ZTEST                | D3DPRASTERCAPS_SUBPIXEL             |
+        D3DPRASTERCAPS_SUBPIXELX         | D3DPRASTERCAPS_FOGVERTEX            | D3DPRASTERCAPS_FOGTABLE             |
+        D3DPRASTERCAPS_STIPPLE           | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
+        D3DPRASTERCAPS_ANTIALIASEDGES    | D3DPRASTERCAPS_MIPMAPLODBIAS        | D3DPRASTERCAPS_ZBIAS                |
+        D3DPRASTERCAPS_ZBUFFERLESSHSR    | D3DPRASTERCAPS_FOGRANGE             | D3DPRASTERCAPS_ANISOTROPY           |
+        D3DPRASTERCAPS_WBUFFER           | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG           |
+        D3DPRASTERCAPS_ZFOG);
+
+    Desc7->dpcLineCaps.dwZCmpCaps &= (
+        D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
+        D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
+        D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
+
+    Desc7->dpcLineCaps.dwSrcBlendCaps &= (
+        D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
+        D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
+        D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
+        D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
+        D3DPBLENDCAPS_BOTHINVSRCALPHA);
+
+    Desc7->dpcLineCaps.dwDestBlendCaps &= (
+        D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
+        D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
+        D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
+        D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
+        D3DPBLENDCAPS_BOTHINVSRCALPHA);
+
+    Desc7->dpcLineCaps.dwAlphaCmpCaps &= (
+        D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
+        D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
+        D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
+
+    Desc7->dpcLineCaps.dwShadeCaps &= (
+        D3DPSHADECAPS_COLORFLATMONO      | D3DPSHADECAPS_COLORFLATRGB          | D3DPSHADECAPS_COLORGOURAUDMONO      |
+        D3DPSHADECAPS_COLORGOURAUDRGB    | D3DPSHADECAPS_COLORPHONGMONO        | D3DPSHADECAPS_COLORPHONGRGB         |
+        D3DPSHADECAPS_SPECULARFLATMONO   | D3DPSHADECAPS_SPECULARFLATRGB       | D3DPSHADECAPS_SPECULARGOURAUDMONO   |
+        D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO     | D3DPSHADECAPS_SPECULARPHONGRGB      |
+        D3DPSHADECAPS_ALPHAFLATBLEND     | D3DPSHADECAPS_ALPHAFLATSTIPPLED     | D3DPSHADECAPS_ALPHAGOURAUDBLEND     |
+        D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND     | D3DPSHADECAPS_ALPHAPHONGSTIPPLED    |
+        D3DPSHADECAPS_FOGFLAT            | D3DPSHADECAPS_FOGGOURAUD            | D3DPSHADECAPS_FOGPHONG);
+
+    Desc7->dpcLineCaps.dwTextureCaps &= (
+        D3DPTEXTURECAPS_PERSPECTIVE      | D3DPTEXTURECAPS_POW2                | D3DPTEXTURECAPS_ALPHA               |
+        D3DPTEXTURECAPS_TRANSPARENCY     | D3DPTEXTURECAPS_BORDER              | D3DPTEXTURECAPS_SQUAREONLY          |
+        D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL  |
+        D3DPTEXTURECAPS_PROJECTED        | D3DPTEXTURECAPS_CUBEMAP             | D3DPTEXTURECAPS_COLORKEYBLEND);
+
+    Desc7->dpcLineCaps.dwTextureFilterCaps &= (
+        D3DPTFILTERCAPS_NEAREST          | D3DPTFILTERCAPS_LINEAR              | D3DPTFILTERCAPS_MIPNEAREST          |
+        D3DPTFILTERCAPS_MIPLINEAR        | D3DPTFILTERCAPS_LINEARMIPNEAREST    | D3DPTFILTERCAPS_LINEARMIPLINEAR     |
+        D3DPTFILTERCAPS_MINFPOINT        | D3DPTFILTERCAPS_MINFLINEAR          | D3DPTFILTERCAPS_MINFANISOTROPIC     |
+        D3DPTFILTERCAPS_MIPFPOINT        | D3DPTFILTERCAPS_MIPFLINEAR          | D3DPTFILTERCAPS_MAGFPOINT           |
+        D3DPTFILTERCAPS_MAGFLINEAR       | D3DPTFILTERCAPS_MAGFANISOTROPIC     | D3DPTFILTERCAPS_MAGFAFLATCUBIC      |
+        D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
+
+    Desc7->dpcLineCaps.dwTextureBlendCaps &= (
+        D3DPTBLENDCAPS_DECAL             | D3DPTBLENDCAPS_MODULATE             | D3DPTBLENDCAPS_DECALALPHA           |
+        D3DPTBLENDCAPS_MODULATEALPHA     | D3DPTBLENDCAPS_DECALMASK            | D3DPTBLENDCAPS_MODULATEMASK         |
+        D3DPTBLENDCAPS_COPY              | D3DPTBLENDCAPS_ADD);
+
+    Desc7->dpcLineCaps.dwTextureAddressCaps &= (
+        D3DPTADDRESSCAPS_WRAP            | D3DPTADDRESSCAPS_MIRROR             | D3DPTADDRESSCAPS_CLAMP              |
+        D3DPTADDRESSCAPS_BORDER          | D3DPTADDRESSCAPS_INDEPENDENTUV);
+
     if(!(Desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2)) {
         /* DirectX7 always has the np2 flag set, no matter what the card supports. Some old games(rollcage)
          * check the caps incorrectly. If wined3d supports nonpow2 textures it also has np2 conditional support




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