Stefan Dösinger : wined3d: Prevent wrong bumpenvmap warnings.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri May 11 07:28:00 CDT 2007
Module: wine
Branch: master
Commit: e40af7d3fa80ce6a536a38595301d5596a9a68ee
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e40af7d3fa80ce6a536a38595301d5596a9a68ee
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu May 10 22:59:24 2007 +0200
wined3d: Prevent wrong bumpenvmap warnings.
---
dlls/wined3d/utils.c | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 12e5230..c444232 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -2218,14 +2218,13 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
Handled = TRUE;
+ break;
} else if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
/* Technically texture shader support without register combiners is possible, but not expected to occur
* on real world cards, so for now a fixme should be enough
*/
FIXME("Implement bump mapping with GL_NV_texture_shader in non register combiner path\n");
}
- Handled = FALSE;
- break;
default:
Handled = FALSE;
}
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