Stefan Dösinger : wined3d: Prevent wrong bumpenvmap warnings.

Alexandre Julliard julliard at wine.codeweavers.com
Fri May 11 07:28:00 CDT 2007


Module: wine
Branch: master
Commit: e40af7d3fa80ce6a536a38595301d5596a9a68ee
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e40af7d3fa80ce6a536a38595301d5596a9a68ee

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu May 10 22:59:24 2007 +0200

wined3d: Prevent wrong bumpenvmap warnings.

---

 dlls/wined3d/utils.c |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 12e5230..c444232 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -2218,14 +2218,13 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP
                     checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
 
                     Handled = TRUE;
+                    break;
                 } else if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
                     /* Technically texture shader support without register combiners is possible, but not expected to occur
                      * on real world cards, so for now a fixme should be enough
                      */
                     FIXME("Implement bump mapping with GL_NV_texture_shader in non register combiner path\n");
                 }
-                Handled = FALSE;
-                break;
         default:
                 Handled = FALSE;
         }




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