Stefan Dösinger : wined3d: Don' t mess with nv texture shaders if its not supported.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu May 31 08:33:40 CDT 2007
Module: wine
Branch: master
Commit: b6e87d47d590cd58a9792a3806e2c383ccc439af
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b6e87d47d590cd58a9792a3806e2c383ccc439af
Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date: Fri May 25 00:29:27 2007 +0200
wined3d: Don't mess with nv texture shaders if its not supported.
---
dlls/wined3d/state.c | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index ba25501..2392a94 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1591,7 +1591,6 @@ static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
checkGLcall("glDisable(GL_TEXTURE_2D)");
glEnable(GL_TEXTURE_3D);
checkGLcall("glEnable(GL_TEXTURE_3D)");
- glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D);
}
break;
case GL_TEXTURE_CUBE_MAP_ARB:
@@ -1604,7 +1603,6 @@ static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
checkGLcall("glDisable(GL_TEXTURE_3D)");
glEnable(GL_TEXTURE_CUBE_MAP_ARB);
checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
- glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB);
}
break;
}
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