Stefan Dösinger : wined3d: Don' t mess with nv texture shaders if its not supported.

Alexandre Julliard julliard at wine.codeweavers.com
Thu May 31 08:33:40 CDT 2007


Module: wine
Branch: master
Commit: b6e87d47d590cd58a9792a3806e2c383ccc439af
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b6e87d47d590cd58a9792a3806e2c383ccc439af

Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date:   Fri May 25 00:29:27 2007 +0200

wined3d: Don't mess with nv texture shaders if its not supported.

---

 dlls/wined3d/state.c |    2 --
 1 files changed, 0 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index ba25501..2392a94 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1591,7 +1591,6 @@ static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
                     checkGLcall("glDisable(GL_TEXTURE_2D)");
                     glEnable(GL_TEXTURE_3D);
                     checkGLcall("glEnable(GL_TEXTURE_3D)");
-                    glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D);
                 }
                 break;
             case GL_TEXTURE_CUBE_MAP_ARB:
@@ -1604,7 +1603,6 @@ static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
                     checkGLcall("glDisable(GL_TEXTURE_3D)");
                     glEnable(GL_TEXTURE_CUBE_MAP_ARB);
                     checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
-                    glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB);
                 }
               break;
         }




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