Gerald Pfeifer : wined3d: Fix type of loop variable in IWineD3DCubeTextureImpl_Destroy().
Alexandre Julliard
julliard at winehq.org
Fri Nov 2 08:10:25 CDT 2007
Module: wine
Branch: master
Commit: d59ca347949535db169bc516dcd2c2529735ae79
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d59ca347949535db169bc516dcd2c2529735ae79
Author: Gerald Pfeifer <gerald at pfeifer.com>
Date: Thu Nov 1 17:15:45 2007 +0100
wined3d: Fix type of loop variable in IWineD3DCubeTextureImpl_Destroy().
---
dlls/wined3d/cubetexture.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index 28677c6..3cb44e6 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -272,7 +272,7 @@ static void WINAPI IWineD3DCubeTextureImpl_ApplyStateChanges(IWineD3DCubeTexture
******************************************* */
static void WINAPI IWineD3DCubeTextureImpl_Destroy(IWineD3DCubeTexture *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroySurface) {
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
- int i,j;
+ unsigned int i,j;
TRACE("(%p) : Cleaning up\n",This);
for (i = 0; i < This->baseTexture.levels; i++) {
for (j = 0; j < 6; j++) {
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