Roderick Colenbrander : wined3d: Make sure the format of the render target is P8 too.

Alexandre Julliard julliard at winehq.org
Tue Nov 6 08:24:41 CST 2007


Module: wine
Branch: master
Commit: b3f7a5565a096dd709800738dfd669cb93d68b27
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b3f7a5565a096dd709800738dfd669cb93d68b27

Author: Roderick Colenbrander <thunderbird2k at gmx.net>
Date:   Mon Nov  5 20:20:34 2007 +0100

wined3d: Make sure the format of the render target is P8 too.

---

 dlls/wined3d/surface.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3d22e42..4aa386f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1407,7 +1407,7 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
 
             if (device->render_targets && device->render_targets[0]) {
                 IWineD3DSurfaceImpl* render_target = (IWineD3DSurfaceImpl*)device->render_targets[0];
-                if(render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
+                if((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET) && (render_target->resource.format == WINED3DFMT_P8))
                     p8_render_target = TRUE;
             }
 




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