Stefan Dösinger : d3d9: Be less picky in the D3DFMT_X8L8V8U8 test.
Alexandre Julliard
julliard at winehq.org
Thu Nov 8 07:07:36 CST 2007
Module: wine
Branch: master
Commit: 4454096db27e7560cce99367b45be3b24dd0894a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4454096db27e7560cce99367b45be3b24dd0894a
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue Nov 6 00:11:19 2007 +0100
d3d9: Be less picky in the D3DFMT_X8L8V8U8 test.
---
dlls/d3d9/tests/visual.c | 103 ++++++++++++++++------------------------------
1 files changed, 35 insertions(+), 68 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 6362b5c..2214783 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -323,13 +323,13 @@ typedef struct {
} test_data_t;
/*
- * c7 mova ARGB mov ARGB
- * -2.4 -2 0x00ffff00 -3 0x00ff0000
- * -1.6 -2 0x00ffff00 -2 0x00ffff00
- * -0.4 0 0x0000ffff -1 0x0000ff00
- * 0.4 0 0x0000ffff 0 0x0000ffff
- * 1.6 2 0x00ff00ff 1 0x000000ff
- * 2.4 2 0x00ff00ff 2 0x00ff00ff
+ * c7 rounded ARGB
+ * -2.4 -2 0x00ffff00
+ * -1.6 -2 0x00ffff00
+ * -0.4 0 0x0000ffff
+ * 0.4 0 0x0000ffff
+ * 1.6 2 0x00ff00ff
+ * 2.4 2 0x00ff00ff
*/
static void test_mova(IDirect3DDevice9 *device)
{
@@ -348,39 +348,14 @@ static void test_mova(IDirect3DDevice9 *device)
0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
0x0000ffff /* END */
};
- static const DWORD mov_test[] = {
- 0xfffe0101, /* vs_1_1 */
- 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
- 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */
- 0x00000051, 0xa00f0001, 0x3f800000, 0x3f800000, 0x00000000, 0x3f800000, /* def c1, 1.0, 1.0, 0.0, 1.0 */
- 0x00000051, 0xa00f0002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, /* def c2, 0.0, 1.0, 0.0, 1.0 */
- 0x00000051, 0xa00f0003, 0x00000000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 0.0, 1.0, 1.0, 1.0 */
- 0x00000051, 0xa00f0004, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, /* def c4, 0.0, 0.0, 1.0, 1.0 */
- 0x00000051, 0xa00f0005, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, /* def c5, 1.0, 0.0, 1.0, 1.0 */
- 0x00000051, 0xa00f0006, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c6, 1.0, 1.0, 1.0, 1.0 */
- 0x00000001, 0xb0010000, 0xa0000007, /* mov a0.x, c7.x */
- 0x00000001, 0xd00f0000, 0xa0e42003, /* mov oD0, c[a0.x + 3] */
- 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
- 0x0000ffff /* END */
- };
- static const test_data_t test_data[2][6] = {
- {
- {{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff0000},
- {{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
- {{-0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ff00},
- {{ 0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff},
- {{ 1.6f, 0.0f, 0.0f, 0.0f}, 0x000000ff},
- {{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff}
- },
- {
- {{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
- {{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
- {{-0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff},
- {{ 0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff},
- {{ 1.6f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff},
- {{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff}
- }
+ static const test_data_t test_data[] = {
+ {{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
+ {{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
+ {{-0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff},
+ {{ 0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff},
+ {{ 1.6f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff},
+ {{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff}
};
static const float quad[][3] = {
@@ -397,51 +372,43 @@ static void test_mova(IDirect3DDevice9 *device)
IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
IDirect3DVertexShader9 *mova_shader = NULL;
- IDirect3DVertexShader9 *mov_shader = NULL;
HRESULT hr;
- int i, j;
+ int i;
hr = IDirect3DDevice9_CreateVertexShader(device, mova_test, &mova_shader);
ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
- hr = IDirect3DDevice9_CreateVertexShader(device, mov_test, &mov_shader);
- ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
+ hr = IDirect3DDevice9_SetVertexShader(device, mova_shader);
+ ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
+
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
- hr = IDirect3DDevice9_SetVertexShader(device, mov_shader);
- ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
- for(j = 0; j < 2; ++j)
+ for (i = 0; i < (sizeof(test_data) / sizeof(test_data_t)); ++i)
{
- for (i = 0; i < (sizeof(test_data[0]) / sizeof(test_data_t)); ++i)
- {
- DWORD color;
+ DWORD color;
- hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 7, test_data[j][i].in, 1);
- ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr);
+ hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 7, test_data[i].in, 1);
+ ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr);
- hr = IDirect3DDevice9_BeginScene(device);
- ok(SUCCEEDED(hr), "BeginScene failed (%08x)\n", hr);
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(SUCCEEDED(hr), "BeginScene failed (%08x)\n", hr);
- hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], 3 * sizeof(float));
- ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], 3 * sizeof(float));
+ ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
- hr = IDirect3DDevice9_EndScene(device);
- ok(SUCCEEDED(hr), "EndScene failed (%08x)\n", hr);
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(SUCCEEDED(hr), "EndScene failed (%08x)\n", hr);
- hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
- ok(SUCCEEDED(hr), "Present failed (%08x)\n", hr);
+ hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
+ ok(SUCCEEDED(hr), "Present failed (%08x)\n", hr);
- color = getPixelColor(device, 320, 240);
- ok(color == test_data[j][i].out, "Expected color %08x, got %08x (for input %f, instruction %s)\n",
- test_data[j][i].out, color, test_data[j][i].in[0], j == 0 ? "mov" : "mova");
+ color = getPixelColor(device, 320, 240);
+ ok(color == test_data[i].out, "Expected color %08x, got %08x (for input %f)\n", test_data[i].out, color, test_data[i].in[0]);
- hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0);
- ok(SUCCEEDED(hr), "Clear failed (%08x)\n", hr);
- }
- hr = IDirect3DDevice9_SetVertexShader(device, mova_shader);
- ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0);
+ ok(SUCCEEDED(hr), "Clear failed (%08x)\n", hr);
}
hr = IDirect3DDevice9_SetVertexShader(device, NULL);
@@ -2839,7 +2806,7 @@ static void x8l8v8u8_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
color = getPixelColor(device, 578, 430);
- ok(color == 0x008262ca, "D3DFMT_X8L8V8U8 = 0x112131ca returns color %08x, expected 0x008262ca\n", color);
+ ok(color == 0x008262ca || color == 0x008363ca, "D3DFMT_X8L8V8U8 = 0x112131ca returns color %08x, expected 0x008262ca\n", color);
hr = IDirect3DDevice9_SetPixelShader(device, shader2);
ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
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