Francois Gouget : wined3d: Add trailing '\n's to two shader_addline() calls .
Alexandre Julliard
julliard at winehq.org
Tue Nov 13 08:34:48 CST 2007
Module: wine
Branch: master
Commit: 41643327ee810e1024ab33c72b2fce86bf47568f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=41643327ee810e1024ab33c72b2fce86bf47568f
Author: Francois Gouget <fgouget at free.fr>
Date: Tue Nov 13 09:28:16 2007 +0100
wined3d: Add trailing '\n's to two shader_addline() calls.
---
dlls/wined3d/vertexshader.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index 4e2a7c5..286565a 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -399,8 +399,8 @@ static VOID IWineD3DVertexShaderImpl_GenerateShader(
* 1.0 or -1.0 to turn the rendering upside down for offscreen rendering. PosFixup.x
* contains 1.0 to allow a mad, but arb vs swizzles are too restricted for that.
*/
- shader_addline(&buffer, "ADD TMP_OUT.x, TMP_OUT.x, posFixup.z;");
- shader_addline(&buffer, "MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, posFixup.w;");
+ shader_addline(&buffer, "ADD TMP_OUT.x, TMP_OUT.x, posFixup.z;\n");
+ shader_addline(&buffer, "MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, posFixup.w;\n");
/* Z coord [0;1]->[-1;1] mapping, see comment in transform_projection in state.c
* and the glsl equivalent
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