Stefan Dösinger : wined3d: Destroy GL contexts before changing the screen resolution.
Alexandre Julliard
julliard at winehq.org
Fri Nov 16 08:31:21 CST 2007
Module: wine
Branch: master
Commit: c698052b31231b757bad25665a03ddc3a115d76f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c698052b31231b757bad25665a03ddc3a115d76f
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Nov 14 22:45:00 2007 +0100
wined3d: Destroy GL contexts before changing the screen resolution.
---
dlls/wined3d/swapchain.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 81f17c3..2eaa812 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -106,6 +106,9 @@ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB
HeapFree(GetProcessHeap(), 0, This->backBuffer);
}
+ for(i = 0; i < This->num_contexts; i++) {
+ DestroyContext(This->wineD3DDevice, This->context[i]);
+ }
/* Restore the screen resolution if we rendered in fullscreen
* This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
* this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
@@ -118,9 +121,6 @@ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB
mode.Format = This->orig_fmt;
IWineD3DDevice_SetDisplayMode((IWineD3DDevice *) This->wineD3DDevice, 0, &mode);
}
- for(i = 0; i < This->num_contexts; i++) {
- DestroyContext(This->wineD3DDevice, This->context[i]);
- }
HeapFree(GetProcessHeap(), 0, This->context);
HeapFree(GetProcessHeap(), 0, This);
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