Stefan Dösinger : d3d8: Release the vertex declarations array when destroying the device.
Alexandre Julliard
julliard at winehq.org
Tue Nov 20 10:54:54 CST 2007
Module: wine
Branch: master
Commit: 6cecaa9852197de869af11a232e3a2699065f33a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6cecaa9852197de869af11a232e3a2699065f33a
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Nov 16 17:25:12 2007 +0100
d3d8: Release the vertex declarations array when destroying the device.
---
dlls/d3d8/device.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 205120e..55ebe83 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -106,6 +106,7 @@ static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
for(i = 0; i < This->numConvertedDecls; i++) {
IWineD3DVertexDeclaration_Release(This->decls[i].decl);
}
+ HeapFree(GetProcessHeap(), 0, This->decls);
IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
IWineD3DDevice_Release(This->WineD3DDevice);
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