Stefan Dösinger : wined3d: Free the shader function when freeing the shader.
Alexandre Julliard
julliard at winehq.org
Tue Nov 20 10:54:54 CST 2007
Module: wine
Branch: master
Commit: 7a97d4e2ec0ee9a77217203cd8b94fd162ebc0bc
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7a97d4e2ec0ee9a77217203cd8b94fd162ebc0bc
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Nov 16 21:02:29 2007 +0100
wined3d: Free the shader function when freeing the shader.
---
dlls/wined3d/baseshader.c | 1 +
dlls/wined3d/wined3d_private.h | 2 +-
2 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index ff78a49..35d8d32 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -1119,6 +1119,7 @@ ULONG WINAPI IWineD3DBaseShaderImpl_Release(IWineD3DBaseShader *iface) {
TRACE("(%p) : Releasing from %d\n", This, This->baseShader.ref);
ref = InterlockedDecrement(&This->baseShader.ref);
if (ref == 0) {
+ HeapFree(GetProcessHeap(), 0, This->baseShader.function);
shader_delete_constant_list(&This->baseShader.constantsF);
shader_delete_constant_list(&This->baseShader.constantsB);
shader_delete_constant_list(&This->baseShader.constantsI);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 62fb834..dbcff48 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1884,7 +1884,7 @@ typedef struct IWineD3DBaseShaderClass
SHADER_LIMITS limits;
SHADER_PARSE_STATE parse_state;
CONST SHADER_OPCODE *shader_ins;
- CONST DWORD *function;
+ DWORD *function;
UINT functionLength;
GLuint prgId;
BOOL is_compiled;
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