David Adam : d3dx8: Implement D3DXColorAdjustContrast.
Alexandre Julliard
julliard at winehq.org
Tue Nov 20 10:55:00 CST 2007
Module: wine
Branch: master
Commit: 375dcaa82e22efc02de82d929558bbb6ad63faeb
URL: http://source.winehq.org/git/wine.git/?a=commit;h=375dcaa82e22efc02de82d929558bbb6ad63faeb
Author: David Adam <David.Adam at math.cnrs.fr>
Date: Mon Nov 19 15:38:34 2007 +0100
d3dx8: Implement D3DXColorAdjustContrast.
---
dlls/d3dx8/d3dx8.spec | 2 +-
dlls/d3dx8/math.c | 9 +++++++++
dlls/d3dx8/tests/math.c | 5 +++++
include/d3dx8math.h | 2 ++
4 files changed, 17 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dx8/d3dx8.spec b/dlls/d3dx8/d3dx8.spec
index ab796af..4a6d26c 100644
--- a/dlls/d3dx8/d3dx8.spec
+++ b/dlls/d3dx8/d3dx8.spec
@@ -67,7 +67,7 @@
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
@ stdcall D3DXPlaneTransform(ptr ptr ptr)
@ stdcall D3DXColorAdjustSaturation(ptr ptr long)
-@ stub D3DXColorAdjustContrast
+@ stdcall D3DXColorAdjustContrast(ptr ptr long)
@ stub D3DXCreateMatrixStack
@ stdcall D3DXCreateFont(ptr ptr ptr)
@ stub D3DXCreateFontIndirect
diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c
index ac66481..3cff34f 100644
--- a/dlls/d3dx8/math.c
+++ b/dlls/d3dx8/math.c
@@ -34,6 +34,15 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3dx8);
/*_________________D3DXColor____________________*/
+D3DXCOLOR* WINAPI D3DXColorAdjustContrast(D3DXCOLOR *pout, CONST D3DXCOLOR *pc, FLOAT s)
+{
+ pout->r = 0.5f + s * (pc->r - 0.5f);
+ pout->g = 0.5f + s * (pc->g - 0.5f);
+ pout->b = 0.5f + s * (pc->b - 0.5f);
+ pout->a = pc->a;
+ return pout;
+}
+
D3DXCOLOR* WINAPI D3DXColorAdjustSaturation(D3DXCOLOR *pout, CONST D3DXCOLOR *pc, FLOAT s)
{
FLOAT grey;
diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c
index f349a28..f62bd80 100644
--- a/dlls/d3dx8/tests/math.c
+++ b/dlls/d3dx8/tests/math.c
@@ -82,6 +82,11 @@ static void D3DXColorTest(void)
funcpointer = D3DXColorAdd(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
+/*_______________D3DXColorAdjustContrast______*/
+ expected.r = 0.41f; expected.g = 0.575f; expected.b = 0.473f, expected.a = 0.93f;
+ D3DXColorAdjustContrast(&got,&color,scale);
+ expect_color(expected,got);
+
/*_______________D3DXColorAdjustSaturation______*/
expected.r = 0.486028f; expected.g = 0.651028f; expected.b = 0.549028f, expected.a = 0.93f;
D3DXColorAdjustSaturation(&got,&color,scale);
diff --git a/include/d3dx8math.h b/include/d3dx8math.h
index 28c1bbe..a3eca67 100644
--- a/include/d3dx8math.h
+++ b/include/d3dx8math.h
@@ -263,7 +263,9 @@ typedef struct D3DXCOLOR
extern "C" {
#endif
+D3DXCOLOR* WINAPI D3DXColorAdjustContrast(D3DXCOLOR *pout, CONST D3DXCOLOR *pc, FLOAT s);
D3DXCOLOR* WINAPI D3DXColorAdjustSaturation(D3DXCOLOR *pout, CONST D3DXCOLOR *pc, FLOAT s);
+
D3DXMATRIX* WINAPI D3DXMatrixAffineTransformation(D3DXMATRIX *pout, float scaling, D3DXVECTOR3 *rotationcenter, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation);
FLOAT WINAPI D3DXMatrixfDeterminant(CONST D3DXMATRIX *pm);
D3DXMATRIX* WINAPI D3DXMatrixInverse(D3DXMATRIX *pout, FLOAT *pdeterminant, CONST D3DXMATRIX *pm);
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