David Adam : d3dx8: Implement D3DXQuaternionSquad.
Alexandre Julliard
julliard at winehq.org
Tue Nov 20 10:55:00 CST 2007
Module: wine
Branch: master
Commit: 8ec01f62b08aae4642470f4f00f3608608281db2
URL: http://source.winehq.org/git/wine.git/?a=commit;h=8ec01f62b08aae4642470f4f00f3608608281db2
Author: David Adam <David.Adam at math.cnrs.fr>
Date: Mon Nov 19 17:35:44 2007 +0100
d3dx8: Implement D3DXQuaternionSquad.
---
dlls/d3dx8/d3dx8.spec | 2 +-
dlls/d3dx8/math.c | 8 ++++++++
dlls/d3dx8/tests/math.c | 8 +++++++-
include/d3dx8math.h | 1 +
4 files changed, 17 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx8/d3dx8.spec b/dlls/d3dx8/d3dx8.spec
index 005ac87..d89bfe9 100644
--- a/dlls/d3dx8/d3dx8.spec
+++ b/dlls/d3dx8/d3dx8.spec
@@ -59,7 +59,7 @@
@ stub D3DXQuaternionLn
@ stub D3DXQuaternionExp
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long)
-@ stub D3DXQuaternionSquad
+@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long)
@ stub D3DXQuaternionBaryCentric
@ stdcall D3DXPlaneNormalize(ptr ptr)
@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c
index 900566c..b9893c0 100644
--- a/dlls/d3dx8/math.c
+++ b/dlls/d3dx8/math.c
@@ -650,6 +650,14 @@ D3DXQUATERNION* WINAPI D3DXQuaternionSlerp(D3DXQUATERNION *pout, CONST D3DXQUATE
return pout;
}
+D3DXQUATERNION* WINAPI D3DXQuaternionSquad(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2, CONST D3DXQUATERNION *pq3, CONST D3DXQUATERNION *pq4, FLOAT t)
+{
+ D3DXQUATERNION temp1, temp2;
+
+ D3DXQuaternionSlerp(pout, D3DXQuaternionSlerp(&temp1, pq1, pq4, t), D3DXQuaternionSlerp(&temp2, pq2, pq3, t), 2.0f * t * (1.0f - t));
+ return pout;
+}
+
/*_________________D3DXVec2_____________________*/
D3DXVECTOR2* WINAPI D3DXVec2BaryCentric(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2, CONST D3DXVECTOR2 *pv3, FLOAT f, FLOAT g)
diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c
index 3f96e76..0a732bd 100644
--- a/dlls/d3dx8/tests/math.c
+++ b/dlls/d3dx8/tests/math.c
@@ -552,7 +552,7 @@ static void D3DXPlaneTest(void)
static void D3X8QuaternionTest(void)
{
- D3DXQUATERNION expectedquat, gotquat, nul, q, r, s, t;
+ D3DXQUATERNION expectedquat, gotquat, nul, q, r, s, t, u;
LPD3DXQUATERNION funcpointer;
FLOAT expected, got, scale;
BOOL expectedbool, gotbool;
@@ -561,6 +561,7 @@ static void D3X8QuaternionTest(void)
q.x = 1.0f, q.y = 2.0f; q.z = 4.0f; q.w = 10.0f;
r.x = -3.0f; r.y = 4.0f; r.z = -5.0f; r.w = 7.0;
t.x = -1111.0f, t.y= 111.0f; t.z = -11.0f; t.w = 1.0f;
+ u.x = 91.0f; u.y = - 82.0f; u.z = 7.3f; u.w = -6.4f;
scale = 0.3f;
@@ -655,6 +656,11 @@ static void D3X8QuaternionTest(void)
expectedquat.x = 334.0f; expectedquat.y = -31.9f; expectedquat.z = 6.1f; expectedquat.w = 6.7f;
D3DXQuaternionSlerp(&gotquat,&q,&t,scale);
expect_vec4(expectedquat,gotquat);
+
+/*_______________D3DXQuaternionSquad________________________*/
+ expectedquat.x = -156.296f; expectedquat.y = 30.242f; expectedquat.z = -2.5022f; expectedquat.w = 7.3576f;
+ D3DXQuaternionSquad(&gotquat,&q,&r,&t,&u,scale);
+ expect_vec4(expectedquat,gotquat);
}
static void D3X8Vector2Test(void)
diff --git a/include/d3dx8math.h b/include/d3dx8math.h
index 455089c..1fd7b07 100644
--- a/include/d3dx8math.h
+++ b/include/d3dx8math.h
@@ -306,6 +306,7 @@ D3DXQUATERNION* WINAPI D3DXQuaternionInverse(D3DXQUATERNION *pout, CONST D3DXQUA
D3DXQUATERNION* WINAPI D3DXQuaternionMultiply(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2);
D3DXQUATERNION* WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq);
D3DXQUATERNION* WINAPI D3DXQuaternionSlerp(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2, FLOAT t);
+D3DXQUATERNION* WINAPI D3DXQuaternionSquad(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2, CONST D3DXQUATERNION *pq3, CONST D3DXQUATERNION *pq4, FLOAT t);
D3DXVECTOR2* WINAPI D3DXVec2BaryCentric(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2, CONST D3DXVECTOR2 *pv3, FLOAT f, FLOAT g);
D3DXVECTOR2* WINAPI D3DXVec2CatmullRom(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv0, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2, CONST D3DXVECTOR2 *pv3, FLOAT s);
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