Stefan Dösinger : wined3d: Allow using a different internal format for fbos.
Alexandre Julliard
julliard at winehq.org
Wed Nov 28 08:01:45 CST 2007
Module: wine
Branch: master
Commit: a0127f2e1fe819fbe78cece3636c77cff559dce8
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a0127f2e1fe819fbe78cece3636c77cff559dce8
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Nov 23 14:17:21 2007 +0100
wined3d: Allow using a different internal format for fbos.
OpenGL drivers do not support some low precision internal formats
like GL_RGB5 for fbo color targets. Direct3D application depend on them,
so provide a fallback format for render targets if the requested format
itself is not supported.
---
dlls/wined3d/surface.c | 9 ++-
dlls/wined3d/utils.c | 168 ++++++++++++++++++++++++++++-----------------
include/wine/wined3d_gl.h | 2 +-
3 files changed, 113 insertions(+), 66 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=a0127f2e1fe819fbe78cece3636c77cff559dce8
More information about the wine-cvs
mailing list