Stefan Dösinger : wined3d: Activate GL_ARB_texture_rectangle.
Alexandre Julliard
julliard at winehq.org
Thu Nov 29 10:31:23 CST 2007
Module: wine
Branch: master
Commit: d09cbcec91561186bee77aaba55b29cbf2d7e7ef
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d09cbcec91561186bee77aaba55b29cbf2d7e7ef
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Nov 28 20:35:04 2007 +0100
wined3d: Activate GL_ARB_texture_rectangle.
---
dlls/wined3d/device.c | 18 ++++++++++++++----
dlls/wined3d/surface.c | 8 ++++++++
dlls/wined3d/texture.c | 2 +-
dlls/wined3d/wined3d_private.h | 1 +
4 files changed, 24 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 33c7628..6d9e7bb 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -891,10 +891,20 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface, U
/** FIXME: add support for real non-power-two if it's provided by the video card **/
/* Precalculated scaling for 'faked' non power of two texture coords */
- object->baseTexture.pow2Matrix[0] = (((float)Width) / ((float)pow2Width));
- object->baseTexture.pow2Matrix[5] = (((float)Height) / ((float)pow2Height));
- object->baseTexture.pow2Matrix[10] = 1.0;
- object->baseTexture.pow2Matrix[15] = 1.0;
+ if(GL_SUPPORT(ARB_TEXTURE_RECTANGLE) &&
+ (Width != pow2Width || Height != pow2Height)) {
+ object->baseTexture.pow2Matrix[0] = (float)Width;
+ object->baseTexture.pow2Matrix[5] = (float)Height;
+ object->baseTexture.pow2Matrix[10] = 1.0;
+ object->baseTexture.pow2Matrix[15] = 1.0;
+ object->target = GL_TEXTURE_RECTANGLE_ARB;
+ } else {
+ object->baseTexture.pow2Matrix[0] = (((float)Width) / ((float)pow2Width));
+ object->baseTexture.pow2Matrix[5] = (((float)Height) / ((float)pow2Height));
+ object->baseTexture.pow2Matrix[10] = 1.0;
+ object->baseTexture.pow2Matrix[15] = 1.0;
+ object->target = GL_TEXTURE_2D;
+ }
TRACE(" xf(%f) yf(%f)\n", object->baseTexture.pow2Matrix[0], object->baseTexture.pow2Matrix[5]);
/* Calculate levels for mip mapping */
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 89f8e93..2030f95 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3505,6 +3505,14 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) {
This->glRect.right = 0;
This->glRect.bottom = 0;
} else {
+ /* Check this after the oversize check - do not make an oversized surface a texture_rectangle one */
+ if(This->Flags & SFLAG_NONPOW2 && GL_SUPPORT(ARB_TEXTURE_RECTANGLE)) {
+ This->glDescription.target = GL_TEXTURE_RECTANGLE_ARB;
+ This->pow2Width = This->currentDesc.Width;
+ This->pow2Height = This->currentDesc.Height;
+ This->Flags &= ~SFLAG_NONPOW2;
+ }
+
/* No oversize, gl rect is the full texture size */
This->Flags &= ~SFLAG_OVERSIZE;
This->glRect.left = 0;
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 1bdd664..c96d35d 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -207,7 +207,7 @@ static UINT WINAPI IWineD3DTextureImpl_GetTextureDimensions(IWineD3DTexture *ifa
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
TRACE("(%p)\n", This);
- return GL_TEXTURE_2D;
+ return This->target;
}
static void WINAPI IWineD3DTextureImpl_ApplyStateChanges(IWineD3DTexture *iface,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index f1a4287..a06083d 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -948,6 +948,7 @@ typedef struct IWineD3DTextureImpl
UINT width;
UINT height;
+ UINT target;
} IWineD3DTextureImpl;
More information about the wine-cvs
mailing list