Stefan Dösinger : wined3d: Add a fixme for D3DCMP_NOTEQUAL and D3DCMP_EQUAL.
Alexandre Julliard
julliard at winehq.org
Mon Sep 17 07:59:46 CDT 2007
Module: wine
Branch: master
Commit: 9e340f0fdb5286f1c9e5ce198083f4faf60c3a4a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9e340f0fdb5286f1c9e5ce198083f4faf60c3a4a
Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date: Tue Sep 11 15:33:14 2007 +0200
wined3d: Add a fixme for D3DCMP_NOTEQUAL and D3DCMP_EQUAL.
---
dlls/wined3d/state.c | 10 ++++++++++
1 files changed, 10 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 9737f2b..493be88 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -216,6 +216,16 @@ static void state_zfunc(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
int glParm = CompareFunc(stateblock->renderState[WINED3DRS_ZFUNC]);
if(glParm) {
+ if(glParm == GL_EQUAL || glParm == GL_NOTEQUAL) {
+ /* There are a few issues with this: First, our inability to
+ * select a proper Z depth, most of the time we're stuck with
+ * D24S8, even if the app selects D32 or D16. There seem to be
+ * some other precision problems which have to be debugged to
+ * make NOTEQUAL and EQUAL work properly
+ */
+ FIXME("D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet\n");
+ }
+
glDepthFunc(glParm);
checkGLcall("glDepthFunc");
}
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