Stefan Dösinger : wined3d: Remove a pbo check.
Alexandre Julliard
julliard at winehq.org
Tue Sep 18 05:31:02 CDT 2007
Module: wine
Branch: master
Commit: e324da14940fdb6e894b739c2f43a481fd7852fc
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e324da14940fdb6e894b739c2f43a481fd7852fc
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Mon Sep 17 12:56:33 2007 +0200
wined3d: Remove a pbo check.
---
dlls/wined3d/surface.c | 5 +----
1 files changed, 1 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 05303d3..4e42990 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1427,10 +1427,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
TRACE("DIBSection at : %p\n", This->dib.bitmap_data);
/* copy the existing surface to the dib section */
if(This->resource.allocatedMemory) {
- /* In case of a PBO, allocatedMemory=NULL, it isn't NULL between a LockRect and a UnlockRect */
- if(!(This->Flags & SFLAG_PBO))
- memcpy(This->dib.bitmap_data, This->resource.allocatedMemory, b_info->bmiHeader.biSizeImage);
- /* We won't need that any more */
+ memcpy(This->dib.bitmap_data, This->resource.allocatedMemory, b_info->bmiHeader.biSizeImage);
} else {
/* This is to make LockRect read the gl Texture although memory is allocated */
This->Flags &= ~SFLAG_INSYSMEM;
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