Stefan Dösinger : wined3d: Check for NULL streams.

Alexandre Julliard julliard at winehq.org
Thu Sep 20 10:30:08 CDT 2007


Module: wine
Branch: master
Commit: 4c51db896c3e8ab84126b6a8f90cd2f17f7245b8
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4c51db896c3e8ab84126b6a8f90cd2f17f7245b8

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Wed Sep 19 00:17:06 2007 +0200

wined3d: Check for NULL streams.

---

 dlls/d3d9/tests/device.c |   83 ++++++++++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/drawprim.c  |    5 ++-
 2 files changed, 87 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index c2012fc..328813c 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -1367,6 +1367,88 @@ cleanup:
     if (hwnd) DestroyWindow(hwnd);
 }
 
+static void test_null_stream(void)
+{
+    IDirect3DVertexBuffer9 *buffer = NULL;
+    D3DPRESENT_PARAMETERS present_parameters;
+    IDirect3DDevice9 *device = NULL;
+    IDirect3D9 *d3d9;
+    HWND hwnd;
+    HRESULT hr;
+    IDirect3DVertexShader9 *shader;
+    IDirect3DVertexDeclaration9 *decl;
+    DWORD shader_code[] = {
+        0xfffe0101,                             /* vs_1_1           */
+        0x0000001f, 0x80000000, 0x900f0000,     /* dcl_position v0  */
+        0x00000001, 0xc00f0000, 0x90e40000,     /* mov oPos, v0     */
+        0x0000ffff                              /* end              */
+    };
+    static const D3DVERTEXELEMENT9 decl_elements[] = {
+        {0, 0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
+        {1, 0,  D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT,    D3DDECLUSAGE_COLOR, 0},
+        D3DDECL_END()
+    };
+
+    d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
+    ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
+    hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+    ok(hwnd != NULL, "Failed to create window\n");
+    if (!d3d9 || !hwnd) goto cleanup;
+
+    ZeroMemory(&present_parameters, sizeof(present_parameters));
+    present_parameters.Windowed = TRUE;
+    present_parameters.hDeviceWindow = hwnd;
+    present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+    hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
+                                  D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
+    ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
+    if(!device)
+    {
+        skip("Failed to create a d3d device\n");
+        goto cleanup;
+    }
+
+    hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
+    if(FAILED(hr)) {
+        skip("No vertex shader support\n");
+        goto cleanup;
+    }
+    hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
+    ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
+    hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
+    ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
+
+    hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
+    ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
+    hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
+    ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
+    hr = IDirect3DDevice9_SetVertexShader(device, shader);
+    ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
+    hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
+    ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
+
+    hr = IDirect3DDevice9_BeginScene(device);
+    ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
+    if(SUCCEEDED(hr)) {
+        hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
+        ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
+
+        hr = IDirect3DDevice9_EndScene(device);
+        ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
+    }
+
+    IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
+    IDirect3DDevice9_SetVertexShader(device, NULL);
+    IDirect3DDevice9_SetVertexDeclaration(device, NULL);
+
+    cleanup:
+    if(decl) IDirect3DVertexDeclaration9_Release(decl);
+    if(shader) IDirect3DVertexShader9_Release(shader);
+    if(device) IDirect3DDevice9_Release(device);
+    if(d3d9) IDirect3D9_Release(d3d9);
+}
+
 START_TEST(device)
 {
     HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
@@ -1390,5 +1472,6 @@ START_TEST(device)
         test_limits();
         test_depthstenciltest();
         test_draw_indexed();
+        test_null_stream();
     }
 }
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index dcfe20c..cca8c93 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -246,7 +246,10 @@ void primitiveDeclarationConvertToStridedData(
      * once in there.
      */
     for(i=0; i < numPreloadStreams; i++) {
-        IWineD3DVertexBuffer_PreLoad(This->stateBlock->streamSource[streams[i]]);
+        IWineD3DVertexBuffer *vb = This->stateBlock->streamSource[streams[i]];
+        if(vb) {
+            IWineD3DVertexBuffer_PreLoad(vb);
+        }
     }
 }
 




More information about the wine-cvs mailing list