Stefan Dösinger : wined3d: Recompile glsl pixelshaders if the sampler format changes.
Alexandre Julliard
julliard at winehq.org
Mon Sep 24 08:07:55 CDT 2007
Module: wine
Branch: master
Commit: 1c4a15d2cd5100464328e7f65bba4b49388ac11c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=1c4a15d2cd5100464328e7f65bba4b49388ac11c
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Sep 21 23:47:40 2007 +0200
wined3d: Recompile glsl pixelshaders if the sampler format changes.
---
dlls/wined3d/device.c | 9 +++++
dlls/wined3d/glsl_shader.c | 20 +++++++++++
dlls/wined3d/pixelshader.c | 69 +++++++++++++++++++++++++++++++---------
dlls/wined3d/utils.c | 42 ++++++++++++++++++++++--
dlls/wined3d/wined3d_private.h | 12 +++++++
include/wine/wined3d_gl.h | 1 +
6 files changed, 135 insertions(+), 18 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=1c4a15d2cd5100464328e7f65bba4b49388ac11c
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