Stefan Dösinger : wined3d: Recompile glsl pixelshaders if the sampler format changes.

Alexandre Julliard julliard at winehq.org
Mon Sep 24 08:07:55 CDT 2007


Module: wine
Branch: master
Commit: 1c4a15d2cd5100464328e7f65bba4b49388ac11c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=1c4a15d2cd5100464328e7f65bba4b49388ac11c

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Sep 21 23:47:40 2007 +0200

wined3d: Recompile glsl pixelshaders if the sampler format changes.

---

 dlls/wined3d/device.c          |    9 +++++
 dlls/wined3d/glsl_shader.c     |   20 +++++++++++
 dlls/wined3d/pixelshader.c     |   69 +++++++++++++++++++++++++++++++---------
 dlls/wined3d/utils.c           |   42 ++++++++++++++++++++++--
 dlls/wined3d/wined3d_private.h |   12 +++++++
 include/wine/wined3d_gl.h      |    1 +
 6 files changed, 135 insertions(+), 18 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=1c4a15d2cd5100464328e7f65bba4b49388ac11c



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