Alexander Dorofeyev : wined3d: Remove ENTER_GL/ LEAVE_GL in IWineD3DTextureImpl_PreLoad.
Alexandre Julliard
julliard at winehq.org
Thu Apr 3 05:43:54 CDT 2008
Module: wine
Branch: master
Commit: 9b048221709c31c46f3dbc6ee4b6406c0961a452
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9b048221709c31c46f3dbc6ee4b6406c0961a452
Author: Alexander Dorofeyev <alexd4 at inbox.lv>
Date: Thu Apr 3 00:12:04 2008 +0300
wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DTextureImpl_PreLoad.
---
dlls/wined3d/texture.c | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 294dd1d..a6919ef 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -115,7 +115,7 @@ static void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) {
}
IWineD3DTexture_BindTexture(iface);
- ENTER_GL();
+
/* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
if (This->baseTexture.dirty) {
for (i = 0; i < This->baseTexture.levels; i++) {
@@ -135,7 +135,6 @@ static void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) {
} else {
TRACE("(%p) Texture not dirty, nothing to do\n" , iface);
}
- LEAVE_GL();
/* No longer dirty */
This->baseTexture.dirty = FALSE;
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