Stefan Dösinger : wined3d: Advertize postpixelshader blending for surfaces.

Alexandre Julliard julliard at winehq.org
Fri Apr 4 06:21:48 CDT 2008


Module: wine
Branch: master
Commit: ffbc96b43c8888dc9a5c07370a8f1ebd09241f54
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ffbc96b43c8888dc9a5c07370a8f1ebd09241f54

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Apr  3 16:14:57 2008 +0200

wined3d: Advertize postpixelshader blending for surfaces.

---

 dlls/wined3d/directx.c |   10 ++++++++++
 1 files changed, 10 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 8e14309..7450f3c 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2416,6 +2416,16 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
                  return WINED3DERR_NOTAVAILABLE;
             }
         }
+
+        /* Check QUERY_POSTPIXELSHADER_BLENDING support */
+        if(Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) {
+            if(CheckPostPixelShaderBlendingCapability(Adapter, CheckFormat)) {
+                UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
+            } else {
+                TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
+                return WINED3DERR_NOTAVAILABLE;
+            }
+        }
     } else if(RType == WINED3DRTYPE_TEXTURE) {
         /* Texture allows:
          *                - D3DUSAGE_AUTOGENMIPMAP




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