Stefan Dösinger : wined3d: Advertize postpixelshader blending for surfaces.
Alexandre Julliard
julliard at winehq.org
Fri Apr 4 06:21:48 CDT 2008
Module: wine
Branch: master
Commit: ffbc96b43c8888dc9a5c07370a8f1ebd09241f54
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ffbc96b43c8888dc9a5c07370a8f1ebd09241f54
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Apr 3 16:14:57 2008 +0200
wined3d: Advertize postpixelshader blending for surfaces.
---
dlls/wined3d/directx.c | 10 ++++++++++
1 files changed, 10 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 8e14309..7450f3c 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2416,6 +2416,16 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
return WINED3DERR_NOTAVAILABLE;
}
}
+
+ /* Check QUERY_POSTPIXELSHADER_BLENDING support */
+ if(Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) {
+ if(CheckPostPixelShaderBlendingCapability(Adapter, CheckFormat)) {
+ UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
+ } else {
+ TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
+ return WINED3DERR_NOTAVAILABLE;
+ }
+ }
} else if(RType == WINED3DRTYPE_TEXTURE) {
/* Texture allows:
* - D3DUSAGE_AUTOGENMIPMAP
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